The first stage will be a 3-round swiss format over three hours.
The first game will be alloted a 15 minute set up time. Each
additional game will be allowed 10 minutes for set-up. Each game
will be played to a strict 45-minute time limit. When time is
called, the current turn for both players can be finished (under
a one-minute time limit to pick a card). The game will be decided
by flags captured at that time; ties can occur. Players will
need to record the number of flags they capture and have captured
on record sheets provided by the GM. The initial match-ups will
be random, the 2nd and 3rd games will match the leading players
against each other.
In the Swiss stage, the players are free to agree who plays
which side. If both players insist on playing the same side,
there will be an open bid for side. The players will alternate
bidding the number of extra discards they are willing to give
their opponent. The person with the lower badge number must open
the bidding at one discard or allow his opponent to play the
desired side. If a person does not raise the bid, then their
opponent gets to play the desired side, but they get the number
of extra discards bid.
Each extra discard allows the player to discard one card and
draw a replacement immediately at the end of their turn. This
is done after they draw their normal card. The card discarded
may be the one just drawn. The player is only allowed to make
one extra discard per turn.
Eight players will advance from the swiss stage to a Single
Elimination tournament. The method for breaking ties between
players in the first stage will be as follows:
1. Overall Record
2. Head to Head records
3. Total Flags Killed
4. Total Flags Lost
5. Number of games completed within time limit
6. Die roll
In the Single Elimination stage the scenarios will be played
twice. The players will randomly choose sides for the first battle
and switch sides for the second battle. The winner will be decided
1. Won both battles
2. Total Flags killed
3. Die roll
The scenarios to be used will be announced. Every effort will
be made to select balanced scenarios for the initial Swiss stage.
Late Arrivals, Long Games and Byes
The Swiss stage will be started at 9 am, prompt! The GM will
participate if necessary to make up an even number, but will
not advance to the Single Elimination stage.
In the second and subsequent rounds, if you need a short break,
arrange it with your opponent before leaving the tournament area.
If no arrangements are made, you will have five minutes to appear
once a round is started or you will forfeit.
All games will be ended after 45 minutes; adjudication rules
are given in the tournament format above.
Please check out the Official FAQ at http://www.boardgamegeek.com/viewfile.php3?fileid=25