carcassonne [Updated April 2006]

CAR   
      12  13  
   15     18  
   11    13     14   

    Ballroom B     Paradise Terrace, Table 5 

Jennifer Drozd, IL

2005 Champion

2nd: Olin Hentz, CT

3rd: Sean Vessey, VA

4th: Andres Dunn, MD

5th: Tim Packwood, MN

6th: Derek Landel, NJ
Event History
2002    Debbie Garver     150
2003    Richard Jones     132
2004     Dan Hoffman     130
2005     Jennifer Drozd     123

AREA Ratings:

GM: Michelle Hymowitz

Meeples wobble, but they don't fall down...

A clever tile-laying game. The southern French city of Carcassonne is famous for it's unique Roman and medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters and in the fields. The skill of the players to develop the area will determine who is victorious.

Twenty-five winners will advance to five boards of five. Then those five winners will advance to the final. If there are more than 25 winners, the MESE tie-breakers will be applied. If less than 25 winners appear, we will break into smaller boards that enable us to get to get to five winners for the finals.

MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All MESE events for multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will instead become the Final.

NEW MESE TIE-BREAKERS: A Preliminary Heat win will NOT in itself guarantee advancement. All MESE events will advance the optimum number of players to the next round based on the following tie-breakers without exception.
1. Win in first Heat entered
2. Most Wins
3.Win in second Heat entered
4.Win in third Heat entered
5.Win in fourth Heat entered
6. has brought a copy of the game if needed for next round; otherwise GM may substitute game specific tie-breaker
7. average finish in all heats entered; e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths (average: 3)
8.high dice roll

"Win and you're in" is no longer a given although it is a strong possibility. This system of tie breakers encourages repeat play in Heats without requiring it. A single win (especially in the first Heat entered) will probably advance that winner but is not guaranteed to do so. Conversely, players who continue to play additional heats after winning a Preliminary game only enhance their chances of advancement without damaging their prospects, but a player who wins their only Preliminary game will probably advance without investing further time in Preliminary play. Meanwhile, non-winners who continue in Preliminary Heats will have additional chances to qualify in search of that elusive first win since in most events, a single win will still advance you to a semifinal round.

 GM      Michelle Hymowitz  [2nd Year]   NA
    NA   NA

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