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Meeples wobble, but they don't
fall down...
A clever tile-laying game. The southern French city of Carcassonne
is famous for it's unique Roman and medieval fortifications.
The players develop the area around Carcassonne and deploy their
followers on the roads, in the cities, in the cloisters and in
the fields. The skill of the players to develop the area will
determine who is victorious.
Twenty-five winners will advance to five boards of five. Then
those five winners will advance to the final. If there are more
than 25 winners, the MESE tie-breakers will be applied. If less
than 25 winners appear, we will break into smaller boards that
enable us to get to get to five winners for the finals.
MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination
events for multi-player games, players possibly qualify for Single
Elimination play in the second round by winning any of up to
four preliminary Heats. Occasionally, players may advance wihout
winning a heat. Players can enter one or more Heats without limit.
All MESE events for multi-player games consist of three rounds;
an opening Round consisting of two to four Preliminary Heats,
a semifinal and a Final. The semifinal round will advance a predesignated
optimum number of players to fill the second round; i.e., 25
players for a five-player game but in all cases will advance
no more than half of all players which participated in the Preliminaries.
If insufficient players advance to warrant a semifinal round,
the scheduled semifinal will instead become the Final.
NEW
MESE TIE-BREAKERS: A Preliminary Heat win will NOT in itself
guarantee advancement. All MESE events will advance the optimum
number of players to the next round based on the following tie-breakers
without exception.
1. Win in first Heat entered
2. Most Wins
3.Win in second Heat entered
4.Win in third Heat entered
5.Win in fourth Heat entered
6. has brought a copy of the game if needed for next round; otherwise
GM may substitute game specific tie-breaker
7. average finish in all heats entered; e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths (average: 3)
8.high dice roll
"Win and you're in" is no longer a given although
it is a strong possibility. This system of tie breakers encourages
repeat play in Heats without requiring it. A single win (especially
in the first Heat entered) will probably advance that winner
but is not guaranteed to do so. Conversely, players who continue
to play additional heats after winning a Preliminary game only
enhance their chances of advancement without damaging their prospects,
but a player who wins their only Preliminary game will probably
advance without investing further time in Preliminary play. Meanwhile,
non-winners who continue in Preliminary Heats will have additional
chances to qualify in search of that elusive first win since
in most events, a single win will still advance you to a semifinal
round.
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