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Battle Cry with spears and shields
and arrows, oh my ...
"Commands & Colors: Ancients depicts warfare
from the Dawn of Military History (3000 BC) to the opening of
the Middle Ages (400 AD). Quite an ambitious undertaking for
one game, yet Commands & Colors by design is a unique
historical game system which allows players to effectively portray,
stylized battles from this time in history. The 13 battles, showcased
in the scenario booklet, although stylized, focus on important
terrain features and the historical deployment of forces in scale
with the game system. The battles include Bagradas, Cannae, and
Zama."
"The scale of the game fluctuates from battle to battle.
For some scenarios, an infantry unit may represent a legion of
fighters, while in other scenarios a unit may represent just
a few brave warriors. But the tactics you need to execute conform
remarkably well to the advantages and limitations inherent to
the various units, their weapons, terrain and time."
"Unlike its younger brother, Battle Cry by Hasbro/Avalon
Hill, Commands & Colors: Ancients is moderately more
complex and contains additional historical details without the
battlefield clutter. Most scenarios will still play to a conclusion
in less than an hour."
"The
command card system, drives movement, creates a true fog of war
and presents both challenges and opportunities. There are four
types of command cards: Leadership cards, Section cards, Troop
cards and Tactic cards."
"The battle dice system resolves all combat efficiently
and quickly. Each battle die has one Light, one Medium, one Heavy,
one Leader, one Flag and one Swords symbol."
"The game mechanics, although simplistic, will still
require strategic card play, historical tactics, timely dice
rolling, and an aggressive yet flexible battle plan, to achieve
victory."
For the latest info on the WBC tournament see http://home.mchsi.com/~alewis161/Ancients.html
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