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the Wednesday late night Greed
replacement ...
This underrated Sid Sackson classic was actually released
here in America, but it never did well enough commercially to
stay in print for more than a couple of years. The idea is quite
simple. There's a board with all the possible results of two
six-sided dice: two through twelve. The object of the game is
to move a little marker to the top of three columns by rolling
that result, but you need many more seven's than you need twelve's,
based on the likelihood of each result. During your turn, you
roll the dice and place temporary markers onto the board. You
can continue moving these markers until either none of your dice
match (your turn is over and all progress you've made is gone),
or cut your losses and end your turn (placing a permanent marker
in your rows). Nice light filler for opening or closing a session.
An anonymous sponsor has picked this out of print oldie as
a replacement for Greed which failed to make the cut
in the membership voting this year. One catch - there's liable
to be a shortage of games so if you've got one, bring it.
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