can't stop [Updated April 2006]

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GM: Ellen Hoam

the Wednesday late night Greed replacement ...

This underrated Sid Sackson classic was actually released here in America, but it never did well enough commercially to stay in print for more than a couple of years. The idea is quite simple. There's a board with all the possible results of two six-sided dice: two through twelve. The object of the game is to move a little marker to the top of three columns by rolling that result, but you need many more seven's than you need twelve's, based on the likelihood of each result. During your turn, you roll the dice and place temporary markers onto the board. You can continue moving these markers until either none of your dice match (your turn is over and all progress you've made is gone), or cut your losses and end your turn (placing a permanent marker in your rows). Nice light filler for opening or closing a session.

An anonymous sponsor has picked this out of print oldie as a replacement for Greed which failed to make the cut in the membership voting this year. One catch - there's liable to be a shortage of games so if you've got one, bring it.

 GM      Ellen Hoam  [1st Year]   NA  
    NA   NA

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