caylus [Updated April 2006]

CYL     
   18   19    9
   15   18    15 
    

  Ballroom B   Paradise Terrace, Table 3

Debut

2006 Champion

2nd: -

3rd: -

4th: -

5th: -

6th: -
Event History
2006    -    -

AREA Ratings:

GM: Tom McCorry

Calling all master builders

It is 1289 and King Philip the Fair has called upon his master builders to construct a new castle to help protect the borders of France. You will need to deploy your workers, develop the village of Caylus, and earn favors from the King to construct the new castle. The player who gains the most Prestige is the victor.

Caylus is the newest addition to the WBC and has in record time shot to the number 2 rated game on BoardGameGeek. The game has multiple paths to victory with very little luck involved (in fact the only random elements are involved in the game setup). Come try your hand at this newest gaming sensation.

Tournament Rules:
The 2nd edition rules will be used (http://www.ystari.com/caylus/Caylus72E.pdf). Also note the publisher's FAQ at http://www.ystari.com/caylus/FAQE.pdf. The Jeweler bonus tile will not be used during the tournament.

Each heat will use 4-player games to the maximum extent possible. Odd numbers will be placed into 5-player games. The heats last three hours. A half-hour before the heat ends, the GM will issue a warning to all games in progress. At 15 minutes before the end of the heat each table will be instructed to finish the current turn. The tower scoring and the end of game scoring will then be conducted and a winner determined.

25 players will advance to the 5-player semi-finals. Qualifying for the semifinal has been standardized usingWBC MESE tie breakers. The qualifiers are in order:

Win in first Heat entered
Most Wins
Win in second Heat entered
Win in third Heat entered
Average finish in all heats entered; e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths (average: 3)
High dice roll

The 5-player Final will be played at the scheduled time unless the finalists unanimously agree to play at another time prior to Saturday at midnight. The GM reserves the right to enforce the scheduled time for the Final if in his sole opinion undue pressure is being made on a finalist to accept an undesirable time.
Ties will be broken by the player's turn order at the end of the game. So the player who would have gone first in the next turn has the highest tie-breaker, the second player the next highest, etc. The game winner is responsible for turning in the summary card with the information completed at the end of each round.
In rounds where the GM plays, a designated assistant GM will be named before the round begins.

 GM      Tom McCorry  [1st Year]   NA  
    tmccorry@belmontcc.com   NA

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