Star Fleet enters WBC space ...
From the designer of Star Fleet Battles, Federation Commander
is the fast moving game of starship combat in the Star Fleet
Universe. Mounted game boards, laminated full color ship control
cards and gorgeous full color counters highlight this re-imagining
of the Star Fleet Universe with 21st century production values.
Much effort has gone into streamlining the game - there are
8 impulses rather than 32. One die roll allocates up to 10 points
of damage, rather than 2 dice per damage point that strikes the
ship. Color coded charts and ship cards reduce the mental overhead
of remembering what goes where.
is the tax form of energy allocation, replaced by a free flowing
dynamic "on the fly" power allocation system. Maneuver
has had countless special cases removed and streamlined.
This is not an introduction to Star Fleet Battles,
but a re-imagining of starship combat in the Star Fleet Universe,
redesigned from the ground up to appeal to a wider audience and
reduce rules lawyerism.
Included in the rules are the 'free form" (hexless) movement
rules that have been in use for years; the hex map is scaled
for miniatures bases, and the game is designed to be easy to
port over to miniatures adaptations.
Three linked scenarios of Federation Commander: Klingon
Border taking two hours each will be played covering the
opening phases of the Klingon invasion of the Federation. Please
attend the opening demonstration on Friday in Paradise Terrace
if you are unfamiliar with the game.