Invade France during Grognardcon
Grognardcon is a special
Pre-con consisting of an amalgam of eight of the old classic
hex-style wargames under the watchful eye of GM Bruno Sinigaglio:
Afrika Korps, Anzio, Bulge '81, Fortress Europa, Gettysburg,
Panzerblitz, Panzergruppe Guderian and Waterloo. All
eight use the Free Format scheduling device which allows players
to schedule preliminary games at their convenience. Play as many
or as few preliminary games as you like but only your best three
results in each game will determine the four finalists to advance
to Single Elimination play at the end of the week. Each event
will be turned over it its own GM on Tuesday for reolution in
the normal manner - the only difference is that participation
in Grognardcon gives you three additional days to qualify with
preliminary games in the events of your choice. Play at Grognardcon
is free to all Tribune level members and subject to an additional
fee for all others.
1. WBC FREE FORM FORMAT. This Tournament uses a Swiss Elimination
format for the preliminary rounds followed by a Single Elimination
format for the four players with the best performances during
the Swiss segment. Entrants may play multiple games during the
preliminary Swiss segment during either the PRECON segment which
begins during the PRECON on Saturday, 29 July 2006, the regular
WBC segment which runs from Tuesday through Friday, or both.
Best performances will be determined as described below in paragraph
2. SCHEDULE. The schedule consists of three segments, GROGNARD
PRECON Swiss, CON Swiss and CON Playoffs (Semifinals and Final).
a. GROGNARD PRECON SWISS. The PRECON Swiss Segment consists
of four daily heats: Saturday 0900, Sunday 0900, Monday 0900
and Tuesday 0900. The PRECON Swiss Segment continues through
Tuesday, 1900 hours, 1 August 2006, whereupon the CON Swiss Segment
begins. Essentially, the PRECON Swiss Segment simply continues
unabated into WBC.
b. CON SWISS. The CON Swiss Segment consists of four daily
heats: Tuesday 1900, Wednesday 1000, Thursday 0900 and Friday
0900. The Swiss Segment ends on Friday at 1800 hours, at which
time the four players with the best performances during the Swiss
Segments will advance into the Single Elimination Playoffs.
c. CON Playoffs. All games played during the Swiss Segment,
which includes the PRECON Swiss and the CON Swiss, will be used
to determine the four top players. The two-round playoffs begin
Saturay with the Semifinals at 1500 hours.
The free form format continues. I will start the proceedings
officially with the Swiss elimination round on Wednesday morning
and the four finalists will then play single elimination on Saturday
afternoon and evening. During the tournament, you may play anytime
you and an opponent wish. In addition to this schedule, players
are also able to play earlier in the week due to the Grognard
Pre-Con. All games should follow the same rules as during
the WBC and count the same for the single elimination rounds.
Bruno Sinigaglio will be available to answer GM questions
if I or an assistant GM is not. You may play multiple times in
one day if you wish. I will try to assist players who are looking
for games at different times to find others who will play then.
As stated at the end, if two players wish to use original rules
or only some of the following rules, that is permitted as long
as both players agree and notify the GM as to the agreed conditions.
Even though this is an A-level event, those who wish to learn
should contact the GM. A formal game cannot be guaranteed but
I will make every effort to teach you the game and allow you
to play in the tournament.
1. Each player needs to sign up prior to playing.
2. Each game should be reported to the GM or Asst. GM prior to
starting with a filled out match card (provided by the GM). This
will detail who is playing and when the agreed time and place
to start is.
3. The GM will match players based on prior victories with the
players with the most playing each other (and avoiding rematches).
Self-arranged matches will be allowed with prior approval of
4. Side selection will be in the following order: player choice,
high roll on d6 chooses. If both players wish, they may bid for
5. If a player fails to show up at the agreed time and place,
the player that has arrived should notify the GM no more than
15 minutes after the scheduled start time. If the late player
does not arrive by 20 minutes after the start time, then the
game will be a forfeit to the player that was at the listed time
6. All rules required by the WBC will be followed.
7. A session of FSE should be no more than 4 hours. If the game
is beyond that time-span and one player is slow playing, then
the GM reserves the right to adjudicate the game. Note that the
GM will not be searching for this, one of the players must draw
the GM's attention to it.
8. Games may be played at any time. However, all games must be
finished by 12 noon on Saturday to be included in the semi-final
9. All games will be AREA reported.
10. Advancement to the semi-finals (4 players) will be based
on points earned according to the following:
a. Game played: 1 point (max 4) [only for each different opponent]
b. Game won: 10 points (max 30)
c. BONUS: Difference in total number of games played as German
versus as Allied is less than 2 with at least three games played
1 point (max 1)
11. The semi-finals will be played by the four players with the
most points (see 13). The tiebreakers for this event are a) head-to-head
results, b) most points total by opponents, c) die roll. Item
c can be modified if all tied players agree. If one of the top
four point earners does not arrive for the semi-finals then the
next highest player will be selected and the non-arriving player
will be relegated to a lower finishing position.
12. The semi-final and finals are scheduled to complete on Saturday.
13. The semi-finalist with the most points will choose his opponent
for his semi-final game.
14. A fifth and sixth placed will be determined in the same manner
as the semi-finalist method for reporting tournament results
to the WBC.
15. If either player requests, the GM or asst. GM will hold the
hidden units information until needed, but it is not required
if both players choose not to use this option.
16. All games will use the Invasion Scenario (Rule 33.3) with
the following modifications:
a. Weather - Turns 1 and 2 are CLEAR. Starting with Turn 3 a
+1 drm is added each turn to the weather roll until a STORM is
rolled (one storm is guaranteed during the scenario) (on Turn
3, a 5 or 6 is a Storm and so on). After the STORM, no drm are
used and any second STORM result is changed to OVERCAST.
b. The German air support for July is a total of 7(6) instead
c. The German player may make one airlift with a one-step Luftwaffe
paratroop unit. No German paradrops are allowed.
d. Capturing the Mulberry is no longer an automatic victory for
the German player.
e. The victory condition for the 7th Military District is modified
i. Control Caen and Paris or
ii. Control Cherbourg or Brest and four other cities within the
7th Military District.
f. The victory condition for the 19th Military District is modified
i. Control Marseille and either Toulouse or Lyon,
ii. Control every city in the 19th Military District, or
iii. Control any city northwest of the 23 hexrow that has a path
of any length, but not entering Germany or Switzerland, free
of enemy ZOC to a friendly port or mulberry. (Tracing as if it
were a HQ).
17. Rule 16 can be modified as long as both players agree to
the rules to be followed and the GM is notified about the conditions
of the contest prior to game start.