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Great Campaigns of the American
Civil War
WEDNESDAY
Demo - 10 am
Learn the mechanics of the system from some of the best players.
Try out a brief scenario: Race to Spotsylvania from Grant
Takes Command.
Stonewall Jackson's Way Campaign Game - Noon until
finished
This year's multiplayer campaign game features the updated
SJW campaign game, with new victory conditions from Steve Sandy.
We'll again have multiple commanders on each side, making it
easy for newcomers to jump in. If you have never played
in one of these multi-commander scenarios, they are a lot of
fun. You can come and go as you please. Feel free
to drop by and play for an hour or two.
THURSDAY -- QUALIFYING DAY 1
Seven Pines (OTR) - 9 am
Piedmont (Skirmisher 2) - noon
Battle of the Wilderness (GTC) - 2 pm
The players with the top two point totals on Thursday advance
to the Saturday single elimination tournament without having
to play on Friday.
FRIDAY -- QUALIFYING DAY 2
Sheridan Rides South (GTC) - 9 am
The Great Flank March (SLB) - noon
Strike Them A Blow! (GTC) - 3 pm
The players with the top two point totals on Friday advance
to the Saturday single elimination tournament. At the end
of the day, we'll also find the four players with the top overall
point totals for the week (without finishing first or second
on Thursday or Friday). These four "wildcard"
players will round out the quarterfinals.
SATURDAY - ELIMINATION ROUNDS
Quarterfinals: Wilderness (GTC) - 9 am
Semifinals: Bethesda Church (GTC) - 1 pm
Finals: Bloody Spotsylvanina (GTC) - 5 pm
TOURNAMENT RULES
Games not completed by the start time of the next round are
subject to adjudication by the GMs and his assistants.
Bidding for sides: Players must bid for sides.
First, players secretly select what side they want by placing
a Confederate or Union counter in their hand. If players
pick opposite sides play proceeds with no VP modifier.
If players pick the same side, roll dice to determine the first
bidder. Players then bid VPs until a player passes.
That bid becomes the VP modifier for the game.
Pairings:
This year we again use "parity scheduling", along
the lines of that used by the National Football League.
We will divide the players into four groups:
-- Group 1: top third of the players by AREA rating
-- Group 2: middle third of the players by AREA rating
-- Group 3: bottom third of the players by AREA rating
-- Group 4: newcomers
We will set up the pairings for the Thursday and Friday Swiss
rounds with the following goals (obviously we won't be able to
hit these numbers exactly):
-- Group 1: plays 75% of their matches against Groups 1 and 2
-- Group 2: plays 67% of their matches against Groups 1 and 2
-- Group 3: plays 67% of their matches against Groups 3 and 4
-- Group 4: plays 75% of their matches against Groups 3 and 4
This schedule will do 2 things. First, experienced players
will get more close, competitive matches. And newcomers
will have an enhanced chance of winning their matches, encouraging
them to play longer.
Points: Players receive points each time they win.
No points are awarded for a loss. Points are given to the
winner by taking the loser's AREA rating and multiplying by the
scenario multiplier (longer scenarios have higher multipliers)
Scenario Multipliers:
Seven Pines (OTR) 1.2
Piedmont (Skirmisher 2) 1.0
Battle of the Wilderness (GTC) 1.3
Sheridan Rides South (GTC) 1.1
Great Flank March (SLB) 1.2
Strike Them A Blow! (GTC) 1.3
For the latest current information, see http://www.gcacw.com/wbc.htm

Supplementary Prizes: Multi-Man Publications will supplement
the WBC plaques with merchandise credits of $10 per prize level;
i.e. $30 for first, $20 for second, $10 for third.
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