hacienda [Updated April 2006]

HAC     
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  Ballroom B  Paradise Terrace, Table 3

Debut

2006 Champion

2nd: -

3rd: -

4th: -

5th: -

6th: -
Event History
2006    -    -

AREA Ratings:

GM: Jim Vroom

new from Rio Grande ...

Hacienda has players competing for space on the South America pampas, aiming to bring their livestock to the most markets. Players get three actions a turn to buy cards which allow tiles to be laid to control land and herds, or you may buy extras, such as waterholes or the haciendas of the title for big bonus points.

The game has two card decks, one showing the different land types on the hex map, the other the different animals (pigs, cows, horses and sheep). Some cards are laid face up and you pay three pesos to buy the ones you want from among the visible choices, or two pesos for an unknown card from the draw deck. You spend the cards to put your markers on land, and to place your animal tokens on the board. Animals of a type go together to make a herd naturally, and each time a herd touches a market town on the board, you earn money for the size of herd and land attached. With careful hand and herd management, you can profit and also block your opponents. You need the money to buy more cards. 12 pesos also buys waterholes to place next to your herds, or haciendas to go on your land or herds. If you run short of money, you can harvest to get cash off your land at the cost of other action.

But the game is not about money. You score victory points halfway through and at the end. The more markets you are serving, the more points you get. The herds and the land yield points, the water and haciendas provide bonus points as well.

The game board has two sides. One has a dog-bone shape of land types that makes for an easy starting game. The other side has a more varied pattern which makes the game more of a contest.

Our tournament will feature two heats of 4-player games with 16 advancing to single elimination play. In all likelihood, all winners will advance, but if not, standard WBC MESE tie-breaker rules will apply.

MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All MESE events for multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game, 16 players for a four-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will instead become the Final.

NEW MESE TIE-BREAKERS: A Preliminary Heat win will NOT in itself guarantee advancement. All MESE events will advance the optimum number of players to the next round based on the following tie-breakers without exception.
1. Win in first Heat entered
2. Most Wins
3.Win in second Heat entered
4 has brought a copy of the game if needed for next round; otherwise GM may substitute game specific tie-breaker
5. average finish in all heats entered
6.high dice roll

"Win and you're in" is no longer a given although it is a strong possibility. This system of tie breakers encourages repeat play in Heats without requiring it. A single win (especially in the first Heat entered) will probably advance that winner but is not guaranteed to do so. Conversely, players who continue to play additional heats after winning a Preliminary game only enhance their chances of advancement without damaging their prospects, but a player who wins their only Preliminary game will probably advance without investing further time in Preliminary play. Meanwhile, non-winners who continue in Preliminary Heats will have additional chances to qualify in search of that elusive first win since in most events, a single win will still advance you to a semifinal round.

 GM      Jim Vroom  [1st Year]   NA  
    NA   NA

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