For many, WBC is a family affair where everyone joins in on the fun ... including the next generation of boardgamers. Many of our current attendees got their start in the Juniors ranks and have graduated to more adult fare with often stunning results.
One such recent graduate was 13-yr old Rebecca Hebner. She scored the first-ever WBC Grand Slam with four separate championships in 2001, the year after leaving the Juniors ranks. Other such graduates were Devin Flawd and Nick Henning who finished 1st and third in 2004's first Consul metagaming competition with the most laurels earned at WBC that year.
WBC offers events exclusively for kids 12 and under between 9 AM and 9 PM in the Heritage Room. This year we have 24 Juniors events - our largest kids program to date - and a larger Juniors room to accommodate them. These events are free to children accompanied by a BPA member in attendance at the conference. While parents need not be present for the children to play, we encourage parents to lend a hand. Children should be old enough to grasp rules and play independently. (Note: Parents should refrain from playing games for their children.)
Remember: This is not a day care service and children should be well-behaved and respectful of others. In addition, they are expected to exhibit good sportsmanship. Any child who behaves inappropriately will be asked to leave. At the discretion of the convention director and the Board of Directors, a child who has been removed for inappropriate behavior may be restricted from future Juniors competition or required to have parental supervision when playing in a Juniors event.
Although BPA will have an adult supervisor in the room during Juniors hours, WBC and its GMs assume no responsibility for keeping track of your child's whereabouts before, during or after any Junior event. There is no substitute for parental supervision.
REQUIREMENT: Before any Junior may use the Juniors room or participate in any Juniors event, a parent or guardian must accompany the child to Heritage to complete a consent form for the child. Among other items, this form provides contact information (e.g., cell phone number, hotel room number) to reach a parent in the event of an emergency.
The games used in the Junior competitions are often the same as the ones the adults play - albeit sometimes with modifications to make them shorter or easier to understand. The emphasis is on sportsmanship - and discovering how much fun it is to interrelate with others with a good boardgame in this age of electronic eye candy. Whenever possible, please send your junior with copies of the games he or she will play in order to ensure that there are enough copies to allow everyone to play. This is particularly vital for Juniors events because many of the kids do not have games and our GMs cannot provide enough copies for everyone.
Looking forward: Any boardgame of suitable complexity level and length is eligible for use in the Juniors tournaments. GM volunteers are always needed - either to head an event or to act as assistants to teach and monitor a table full of youngsters.
If you're looking for a way to "give something back"
to the hobby, look no further. Volunteer to be a Juniors GM. Not
ready for all that responsibility, but would still like to lend
a hand? Please email our Juniors Program Co-ordinator, Kaarin
Englemann at kengelm@Yahoo.com.
All of our GMs would appreciate an offer from a parent or other
adult to help supervise or provide a copy of the game being played.
Our winners take home smaller versions of the plaques their parents are striving for in the adult competitions. More than one child has returned home with more wood than adorns their parents mantle. In some cases, GMs provide additional, non-monetary prizes.
Although all Juniors events are Class C - Coached - and will be explained, it is best if the children have some advance familiarity with the games in question.
All Juniors events are held in Heritage. Durations are estimates from start to finish; those eliminated in the first round of multiple round events will end play sooner.
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games in the first round. Winners advance. |
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goal is to get rid of all your pieces. |
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path of other robots-in your effort to be the first to touch all the checkpoints. |
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one MONSTER and one branch of the military! YOU decide where your MONSTER will go to increase its strength - by destroying cities! |
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your opponents are likely to do and plan accordingly. |
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The quickest playing auto racing game ever. Slick,
fast, and fun. Control you team of two cars to block opponents
and win the most of three races. Beware the crash cards! |
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to form a path. Whoever reaches the opposite bank first wins. |
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Rings. Players each control a force of 9 characters (light vs. dark) whose identities are hidden from their opponent at the beginning of play. |
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points you'll receive, as long as someone guesses before the end. |
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multi-player rules. |
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it'll score negative points. |
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Your crack troop of Star Marines is charged with her rescue. Form a team to overcome the enemy while exploring the galaxy on your way to freeing the princess. |
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Adult-Junior teams flick discs onto the board trying to claim the center or, at least, knock away opponent's pieces or block them! After everyone has shot their discs, the team with the most points left on the board wins. Croquet and shuffleboard on a gameboard! |
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Roll the dice dice. You must score on at least one die. Do you keep going to raise your score? If you get greedy and risk too many rolls, you could lose all your points. High score wins. |
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After two rounds, the player with the best record and POC wins. |
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civilization. |