louis xiv [Updated April 2006]

  9     18
   9    18      20 

  Marietta;  Paradise Terrace; Table 4

Evan Tannheimer, MA

2005 Champion

2nd: Richard Meyer, MA

3rd: Tom Browne, PA

4th: Steven Caler, OH

5th: Bob Heinzmann, FL

6th: Stan Hilinski, MD
Event History
2005    Evan Tannheimer    66

AREA Ratings:

GM: Skip Maloney

The Only 2005 Returnee from Rio Grande ...

Slip on the role of clever court attendant and try your luck in the court of Louis XIV. Influence his next decrees. Relax in his radiance on his countless cushions. Bribe ministers and buy generals. Spin intrigue and spread your net in the empire of the Sun King. Every plan is right - if it works! A careful plan and provident use of information gained in the court can help you fulfill your mission - and win the game!

Author: Rüdiger Dorn
2 - 4 players, aged 12 and up
length 75-100 minutes
Suggested Retail: $29.95

Due to an inherent imbalance in 3-player games (one player having the privilege of playing last, twice), the tournament will be restricted to 4-player games. Both GM and assistant will withhold entrance into a heat to assure that to the fullest extent possible, all registrants will be able to play. In the event of insufficient players to round out a heat of 4-player games, preference will be assigned to players with copies of the game and on a first-come, first-served, sign-in basis. In the second and third heats, preference will be assigned to entrants with (first) or without copies of the game, who have not played in a previous heat, and then, to winners of previous heats.

16 players will advance to the Semi-Final round using WBC standardized MESE tie-breakers as follows:

MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All MESE events for multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game, 16 players for a four-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will instead become the Final.

NEW MESE TIE-BREAKERS: A Preliminary Heat win will NOT in itself guarantee advancement. All MESE events will advance the optimum number of players to the next round based on the following tie-breakers without exception.
1. Win in first Heat entered
2. Most Wins
3.Win in second Heat entered
4.Win in third Heat entered
5.Win in fourth Heat entered
6. has brought a copy of the game if needed for next round; otherwise GM may substitute game specific tie-breaker
7. average finish in all heats entered; e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths (average: 3)
8.high dice roll

"Win and you're in" is no longer a given although it is a strong possibility. This system of tie breakers encourages repeat play in Heats without requiring it. A single win (especially in the first Heat entered) will probably advance that winner but is not guaranteed to do so. Conversely, players who continue to play additional heats after winning a Preliminary game only enhance their chances of advancement without damaging their prospects, but a player who wins their only Preliminary game will probably advance without investing further time in Preliminary play. Meanwhile, non-winners who continue in Preliminary Heats will have additional chances to qualify in search of that elusive first win since in most events, a single win will still advance you to a semifinal round.

 GM      Skip Maloney  [1st Year]   NA  
    skipm624@aol.com   845-358-7136

Click Here to view the Icon Key