lost cities [Updated April 2006]

   16   19
   18    23
  16    9    10    11    12    13 

  Paradise    Paradise Terrace, Table 4

Chris Entwistle, MD

2005 Champion

2nd: Bert Schoose, IL

3rd: Rick Dutton, MD

4th: Brian Addison, VA

5th: Eric Brosius, MA

6th: Jeff Power, MI
Event History
2000    Daniel Broh-Kahn       48
2001    Jared Scarborough       84
2002    Daniel Karp       66
2003    Charles Blahous       60
2004    Rebecca Hebner       60
2005    Chris Entwistle     130

AREA Ratings:

GM: Ivan Lawson

a quick Euro for two


Lost Cities is an easy-to-learn two-player card game, and an excellent game for all gamers, age and gender neutral. The tournament will consist of four qualifying Heats consisting of three (3) hands, and should average 45 - 60 minutes.

Players with copies of the game should bring them! Extra copies will be needed. This event has turned away players in the past and will doubtless do so again this year for lack of games. Bring a copy of the game if you expect to play! Please contact me with any questions.

Initial Heat Description - See changes below
The event uses four (4) heats over four evenings, essentially comprising the "First Round." The heat is one game per two players registered. Players may play in as many of the four heats as they wish. The first and fourth heats as well as the second round and thereafter will be played according to the box rules - each game will be three (3) hands with the best cumulative score of the three hands declared the winner. The second and third heats will feature variants for those who enjoy a change or those who enjoy the challenge of playing an old favorite under slightly different scoring requirements. In the second heat, the hands will be scored separately, not cumulatively, with the format of best two out of three. In the third heat, the hand with the highest score will be discarded and the winner will have the highest cumulative score of the remaining two hands. Tie-breaker for this heat will be the addition of the discarded high score to the cumulative score.

The top 32 players will qualify for the elimination rounds on Sunday morning using the WBC standardized MESE tie-breakers as follows:

NEW MESE TIE-BREAKERS: A Preliminary Heat win will NOT in itself guarantee advancement. All MESE events will advance the optimum number of players to the next round based on the following tie-breakers without exception.
1. Win in first Heat entered
2. Most Wins
3.Win in second Heat entered
4.Win in third Heat entered
5.Win in fourth Heat entered
6. has brought a copy of the game if needed for next round; otherwise GM may substitute game specific tie-breaker
7. average finish in all heats entered; e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths (average: 3)
8.high dice roll

"Win and you're in" is no longer a given although it is a strong possibility. This system of tie breakers encourages repeat play in Heats without requiring it. A single win (especially in the first Heat entered) will probably advance that winner but is not guaranteed to do so. Conversely, players who continue to play additional heats after winning a Preliminary game only enhance their chances of advancement without damaging their prospects, but a player who wins their only Preliminary game will probably advance without investing further time in Preliminary play. Meanwhile, non-winners who continue in Preliminary Heats will have additional chances to qualify in search of that elusive first win since in most events, a single win will still advance you to a semifinal round.

Single Elimination Rounds, beginning Sunday morning with the Second Round through the Championship Round will continue consecutively until completion. Pairings and Byes will be determined by bracket, seeding best heat score against worst heat score, etc. (NCAA Basketball Tournament fans should be familiar with this method.) Tie-breakers will be determined in order as follows: 1) best score from individual hand in heat/round, 2) next best score from individual hand in heat/round, 3) best score from third hand, if played, in heat/round, 4) Longest expedition in heat/round, 5) Most expeditions of 8 or more cards in heat/round, 6) Most successful expeditions with investors in heat/round (Score 0 or positive number), and 7) Most total successful expeditions in heat/round (Score 0 or positive number).

Places 3 through 6 will be determined by comparing the cumulative scores for those players in the round that he/she was eliminated.

 A Juniors tournament will be offered in the Heritage room for those 12 and under at 7 PM on Friday. See http://www.boardgamers.org/yearbkex/jnrpge.htm
 GM      Ivan Lawson  [2nd Year]   NA 
    NA   410-444-5131

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