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Finally! A MONSTER movie where
the MONSTER wins!
YOU and three opponents choose and control one MONSTER, with
its own special abilities, and one branch of the military! YOU
decide where your MONSTER will go to increase its health - by
destroying cities! Small cities are snacks (one point of health)
, others are one-course meals (one die of health), bigger ones
are two-course meals (two dice of health.) Better get your military
units into Los Angeles or New York City right away - they're
worth the most to whomever eats them first - (three or four dice
of health). You gain extra attack markers as your MONSTER achieves
INFAMY by destroying historic landmarks - Mt. Rushmore, the Alamo,
the Washington Monument and many more! Each MONSTER has a personal
goal and gets an extra die of health points if they stomp that
city (although they don't have to do it at all.) YOU decide!
If YOUR military weakens a MONSTER enough, YOU SELL it to
Hollywood moguls, who use it for B movies! Even if YOUR military
only retreats the MONSTER, you get a chance for a breakthrough
in military research - like the Blonde Lure! YOU decide how you
spend your military budget EACH TURN. It's only cut if a MONSTER
ravages one of your bases. You'll be more successful with four
or more units, but even a single unit can retreat the MONSTER.
ANY player can place unmovable National Guard units on intact
cities. But BEWARE - if you fire a cruise missile, the MONSTER
may MUTATE and get even STRONGER! And just as you close in with
a massive force to attack - the MONSTER can DISAPPEAR off the
map, reappearing in one of its six lairs! BUT WAIT - that MONSTER
in Hollywood has gradually been getting stronger - it has BROKEN
FREE to RAVAGE AGAIN!!!
WHEN will this horror end???? The MONSTER that destroys the
20th city issues a CHALLENGE to the others. They scramble to
get to one of five Challenge Sites, say Niagra Falls, to grab
the chance to strike first! If your military has Super Colossal
Guy or the Mecha-MONSTER, even they can win this fight-to-the-finish
(and do - 3% of the time!). The MONSTERS weigh in...the challenger
chooses who to fight first. The winner adds the loser's beginning
health score to whatever it has left after the battle and chooses
the next opponent. The last MONSTER standing is the KING (or
QUEEN) of the GIANT MONSTERS and wins the game!
RAVAGE vs MENACE: There is a new WOTC version of the
game out entitled Monsters Menace America. The default version
to be played in the tournament will remain Monsters Ravage America.
TOURNAMENT ADVANCEMENT METHOD: 2-hour games in straight
Single Elimination, continuous round play with one Mulligan round
on Friday. Win during the Mulligan round and you have your ticket
punched automatically to Round 2. You can skip Round 1 or play
again. Either way, you may advance to Round 2. Otherwise, you
must play in Round 1 and win to advance.
The last player beaten in a MONSTER challenge is not necessarily
the second place player. To help determine advancement and plaques,
handout Score Sheets will record at the START of the MONSTER
challenge: 1 point for each health point, 2 for each infamy marker,
3 for issuing the first Challenge, and for these specific mutations:
10 for Whip Tentacles, 7 for Armor Scales, Atomic Breath, or
War Spikes, 2 for Beserk and, if you did NOT choose the first
Challenge opponent, 3 for Hi-Octane Blood. Tiebreakers: Up to
three points can be earned for MONSTER sound effects (See back
of the rule book) and Tournament house rules: 1) You Are Here/Local
Hero infamy marker - the player who has the second choice of
military will place the marker in the space of their own hometown,
instead of Hunt Valley, MD. 2) The El Toro Marine Base in the
Los Angeles grid is closed in real life, so before play, the
Marine player can designate the grid north of there to use as
Barstow (sharing the grid with Vandenberg AFB). 3) Retreats -
If a MONSTER is to be retreated in a battle with multiple military
branches, then a branch controlled by the MONSTER has no say
on the retreat route. If other branches cannot agree on the retreat
route, settle it with a die roll. Unless a player holds the Guard
Commander research card, all players except the MONSTER make
the choice for surviving National Guard units. 4) Misprint on
the game board - MONSTERS do not have the option of remaining
in Hollywood when they regain half their starting strength. They
MUST break free - go to L.A. or disappear.
Phil
Barcafer will offer a Juniors tournament on Thursday at 11 AM
in the Heritage room for those 12 and under. See http://www.boardgamers.org/yearbook/jnrpge.htm
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