oltre mare [Updated April 2006]

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  Ballroom A  Paradise Terrace, Table 4

Debut

2006 Champion

2nd: -

3rd: -

4th: -

5th: -

6th: -
Event History
2006    -    -

AREA Ratings:

GM: Winton Lemoine

Another release from Rio Grande


"I can't believe it's not a Knizia game!" --Genghis Connelly

"At last, a game that starts with the letter 'O'!" --Hector Vortac

Oltre Mare, aka Merchants of Venice

by Emanuele Ornela

published by Mind the Move, rereleased by Rio Grande

2-5 players

60 minutes

10-20 minutes to learn

You are a trading family in the Mediterranean Sea.  Load your wares into your cargo hold according to the limitations of your present boat and the port you're in.  The more consecutive wares you load - spice, corn, silver... - the more they are worth.  Spend points to make more points.  Deal with a pirate deck that counts against you.

The reason the original board is so small is that this is really a card driven game.  There are many ways to score fame but most will come from your cargo.  There is trading and negotiation, it's simple and complex, and it's easy to learn.

Our tournament will feature two heats of 4-player games with 16 advancing to single elimination play. In all likelihood, all winners will advance, but if not, standard WBC MESE tie-breaker rules will apply.

MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All MESE events for multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game, 16 players for a four-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will instead become the Final.

NEW MESE TIE-BREAKERS: A Preliminary Heat win will NOT in itself guarantee advancement. All MESE events will advance the optimum number of players to the next round based on the following tie-breakers without exception.
1. Win in first Heat entered
2. Most Wins
3.Win in second Heat entered
4 has brought a copy of the game if needed for next round; otherwise GM may substitute game specific tie-breaker
5. average finish in all heats entered
6.high dice roll

"Win and you're in" is no longer a given although it is a strong possibility. This system of tie breakers encourages repeat play in Heats without requiring it. A single win (especially in the first Heat entered) will probably advance that winner but is not guaranteed to do so. Conversely, players who continue to play additional heats after winning a Preliminary game only enhance their chances of advancement without damaging their prospects, but a player who wins their only Preliminary game will probably advance without investing further time in Preliminary play. Meanwhile, non-winners who continue in Preliminary Heats will have additional chances to qualify in search of that elusive first win since in most events, a single win will still advance you to a semifinal round.

 GM      Winton Lemoine  [1st Year]   NA  
    lebastille1@netzero.net   310-641-2878 

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