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Another release from Rio Grande
"I can't believe it's not a Knizia game!" --Genghis
Connelly
"At last, a game that starts with the letter 'O'!"
--Hector Vortac
Oltre Mare, aka Merchants of Venice
by Emanuele Ornela
published by Mind the Move, rereleased by Rio Grande
2-5 players
60 minutes
10-20 minutes to learn
You are a trading family in the Mediterranean Sea. Load
your wares into your cargo hold according to the limitations
of your present boat and the port you're in. The more consecutive
wares you load - spice, corn, silver... - the more they are worth.
Spend points to make more points. Deal with a pirate deck
that counts against you.
The reason the original board is so small is that this is
really a card driven game. There are many ways to score
fame but most will come from your cargo. There is trading
and negotiation, it's simple and complex, and it's easy
to learn.
Our tournament will feature two heats of 4-player games with
16 advancing to single elimination play. In all likelihood, all
winners will advance, but if not, standard WBC MESE tie-breaker
rules will apply.
MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination
events for multi-player games, players possibly qualify for Single
Elimination play in the second round by winning any of up to
four preliminary Heats. Occasionally, players may advance wihout
winning a heat. Players can enter one or more Heats without limit.
All MESE events for multi-player games consist of three rounds;
an opening Round consisting of two to four Preliminary Heats,
a semifinal and a Final. The semifinal round will advance a predesignated
optimum number of players to fill the second round; i.e., 25
players for a five-player game, 16 players for a four-player
game, etc. but in all cases will advance no more than half of
all players which participated in the Preliminaries. If insufficient
players advance to warrant a semifinal round, the scheduled semifinal
will instead become the Final.
NEW
MESE TIE-BREAKERS: A Preliminary Heat win will NOT in itself
guarantee advancement. All MESE events will advance the optimum
number of players to the next round based on the following tie-breakers
without exception.
1. Win in first Heat entered
2. Most Wins
3.Win in second Heat entered
4 has brought a copy of the game if needed for next round; otherwise
GM may substitute game specific tie-breaker
5. average finish in all heats entered
6.high dice roll
"Win and you're in" is no longer a given although
it is a strong possibility. This system of tie breakers encourages
repeat play in Heats without requiring it. A single win (especially
in the first Heat entered) will probably advance that winner
but is not guaranteed to do so. Conversely, players who continue
to play additional heats after winning a Preliminary game only
enhance their chances of advancement without damaging their prospects,
but a player who wins their only Preliminary game will probably
advance without investing further time in Preliminary play. Meanwhile,
non-winners who continue in Preliminary Heats will have additional
chances to qualify in search of that elusive first win since
in most events, a single win will still advance you to a semifinal
round.
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