power grid [Updated April 2006]

PGD     
     9
   19   20       14   20
    21   

   Paradise      Paradise Terrace, Table 5

Jim Castonguay, PA

2006 Champion

2nd: Gerald Lientz, VA

3rd: Matt Calkins, VA

4th: Rod Spade, PA

5th: Steve Koleszar, PA

6th: Robert Sohn, NJ
Event History
2004    Eric Brosius    84
2005     Jim Castonguay    94

AREA Ratings:

GM: Kathy Stroh

new and improved Funkenschlag ...

This is the new and improved (rules and graphics!) Funkenschlag from Friedemann Friese. Players compete to build the best network of power lines and stations, choosing which cities to supply and what sources of power to use.

Author: Friedemann Friese, Players: 2-6 aged 12 and up
Length: 90-120 minutes

Format: Power Grid will be played per the printed rules form Rio Grande Games.

The default map for all heats will be the U.S. map but we will attempt to accommodate players who prefer the German map. The semi-final will be played on the Italy map, and the Final will be played on the France map, with the Paris region being the one not in play.

We will use 5-player games by preference, resorting to 4-player or 6-player (in that order) if necessary based on the number of players.

Up to 25 players will advance to the semi-final using non-winners to fill the tables as necessary; as per the WBC rules governing MESE events, the tie-breakers are:

- Win in first Heat entered
- Most Wins
- Win in second Heat entered
- Win in third Heat entered
- Most cities powered in their best heat, expressed as a ratio compared to the goal for the number of players (e.g., powering 14 cities in a 5-player game with a goal of 15 is .93; powering 16 cities out of 17 for a 4-player game is .94)
- Average finish in all heats entered; e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths (average: 3)
- High dice roll.

With six or less winners present at the semi-final, the semi-final will become the Final.

If there are 6-10 winners at the semi-final, the semi will be two 5-player games advancing the top 5 to a final (1st & second from each table and the top 3rd place)

If there are 11-15 winners at the semi, the semi-final will consist of three 5-player games advancing the winners & top two second places to the Final.

If there are 16-20 winners at the semi, the semi-final will consist of four 5-player games advancing the winners & top second place finisher to the Final.

If there are 21+ winners at the semi-final, the semi-final will consist of five 5-player games advancing the winners to the Final.

The tie-breakers listed below will determine top second- & third-place finishers (# of cities supplied with electricity, most money, most cities, highest # power plant). If for any reason a qualifying finalist does not play the Final, the next highest semi-finalist will advance.

Adjudication Time Limits: A maximum of three hours will be allowed for all rounds. Games not complete within three hours will be adjudicated by the Game Master.

Winner: Supply electricity to the most cities.

Tie Breakers as stated by Rio Grande:

1. Most Money.

2. Most Cities.

3. Biggest/Highest power plant number (added by GM)

Score Sheet: All groups must accurately complete a score sheet for the heat recording ALL the game end conditions to count as a tournament game.

 GM      Kathy Stroh [1st Year]   NA  
    navolis@toast.net   NA

Click Here to view the Icon Key