Ahoy Matey ...
Come aboard and sail to Pirate's Cove... the legendary
hideaway of thieving pirates and cutthroat buccaneers. The tales
of those legendary pirates of old who've fought and survived
these mysterious waters still haunt all those who yearn for a
life at sea. Armed with a secret map and starting with a modestly
outfitted sloop salvaged from last winter's storm, you set sail
to Pirate's Cove - your eyes filled with visions of treasure
and fame, your lungs filled with the salty air of the High Seas.
Your objective: to battle for the rights to plunder and become
the most famed and feared Pirate the world has ever seen. To
do so, you will need to navigate shrewdly, fight recklessly and
pillage mercilessly. You will gain fame by winning battles; burying
gold and treasure; and bragging about your exploits at the Tavern.
At the end of twelve months, the pirate with the most fame will
be declared the most fearsome Pirate of the High Seas!
Send a sase for sheet of rule clarifications and 'card sequence
of play'.
Three heats advance 20 winners tor alternates to four-game
Semi-Final. Tie-breakers to determine advancement will be standard
WBC MESE rules as follows:
MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination
events for multi-player games, players possibly qualify for Single
Elimination play in the second round by winning any of up to
four preliminary Heats. Occasionally, players may advance wihout
winning a heat. Players can enter one or more Heats without limit.
All MESE events for multi-player games consist of three rounds;
an opening Round consisting of two to four Preliminary Heats,
a semifinal and a Final. The semifinal round will advance a predesignated
optimum number of players to fill the second round. but in all
cases will advance no more than half of all players which participated
in the Preliminaries. If insufficient players advance to warrant
a semifinal round, the scheduled semifinal will instead become
the Final.
NEW MESE TIE-BREAKERS: A Preliminary Heat win will NOT in
itself guarantee advancement. All MESE events will advance the
optimum number of players to the next round based on the following
tie-breakers without exception.
1. Win in first Heat entered
2. Most Wins
3.Win in second Heat entered
4.Win in third Heat entered
5.Win in fourth Heat entered
6. has brought a copy of the game if needed for next round; otherwise
GM may substitute game specific tie-breaker
7. average finish in all heats entered; e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths (average: 3)
8.high dice roll
"Win and you're in" is
no longer a given although it is a strong possibility. This system
of tie breakers encourages repeat play in Heats without requiring
it. A single win (especially in the first Heat entered) will
probably advance that winner but is not guaranteed to do so.
Conversely, players who continue to play additional heats after
winning a Preliminary game only enhance their chances of advancement
without damaging their prospects, but a player who wins their
only Preliminary game will probably advance without investing
further time in Preliminary play. Meanwhile, non-winners who
continue in Preliminary Heats will have additional chances to
qualify in search of that elusive first win since in most events,
a single win will still advance you to a semifinal round.
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