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The alltime record Attendance event
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Prospector, captain, mayor, trader, settler, craftsman, or
builder? Which roles will you play in the new world? Will you
own the most prosperous plantations? Will you build the most
valuable buildings? You have but one goal: achieve the greatest
prosperity and highest respect! A unique game system lets the
players choose the order of phases in each turn. For 3-5 players,
aged 12 +; length: 90-150 minutes; author: Andreas Seyfarth.
WBC PUERTO RICO TOURNAMENT RULES
Puerto Rico is a maximum level Century event this year
with three preliminary heats. In the heats, players will be paired
at random in 4-player games. If we have an odd number, the remaining
games will be 3-player (no 5-player games). Players with games
are urged to bring them to the heats to assure that we have sufficient
copies on hand. Note that we will not be using any of the expansion
buildings. Because PRO is classified as a "B" event
this year, newcomers must attend the demo in Paradise Terrace
if they expect to be taught how to play. No such instruction
will be available during the event itself. However, there should
be numerous opportunities to learn the game in Cafe Jay (the
Ballroom Foyer) or during open gaming at the convention. Do NOT
expect to learn the game as you play in the event.
There will be two basic changes to the tournament format from
last year. Because Puerto Rico is a MESE event, the standard
MESE rules for
advancement will apply. The following additional game-specific
tiebreakers (see MESE Tiebreak Rule 6) will also apply:
1 - Number of seconds
2 - Number of points behind the winner in the best game - here
a low number is best (i.e., losing on a tiebreak yields a 0 result,
losing by one a -1, etc.).
3 - Head to head results among tied players, if appropriate.
4 - Random plantation draw or coin flip (if needed).
However, with an extra elimination (quarterfinal) round we hope
to have all heat winners advance with possibly some alternates
as well--this has been the case in both the 2004 and 2005 tournaments.
Once all heat winners are accomodated, those with multiple wins
in the preliminary games will be eligible to possibly receive
a bye to semifinal round games--players with multiple wins not
receiving byes will be seeded into the quarterfinal round games
and will have choice of seat positions those games. The semifinals
will consist of four 4-player games, the quarterfinals will consist
of a variable number of 4-player games depending on the number
of advancing heat winners, subtracting out any multiple heat
winners with byes to the semifinals.
The second change involves a mandatory bidding for seat position.
This will occur in both the four semifinal and Final round games.
Players will use an Evo-style bidding system, bidding
VPs (that will then be deducted from the winning bidder's final
score) for preferred seats, with VP bidding in increments of
1/2 VP ranging up to 5 VP. For more details about the tournament,
see the GM-maintained website at
http://www.home.earthlink.net/~jcw222
and follow the links to the "2006" page or http://home.earthlink.net/~jcw222/id47.html.
GM John Weber
Assistant GMs Barb Flaxington and Anne Norton
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