The 2005 Most Heavily Requested
New Event ...
Rome began the 4th century BC as no more than the leading
city of a small league of Latin communities and ended it controlling
all of Italy and on the doorstep to Western preeminence.
The Sword of Rome is the latest in GMT Games' acclaimed
line of Card-Driven Games (CDG). The game enables up to four
players to recreate the climatic struggles among the peoples
of Italy and Sicily, Romans, or Gauls will dominate the western
Mediterranean and with it earn the right to vie for control of
the known world?
Through a unique adaptation of the event-card system, players
can also take on the roles of additional contenders such as Gallic
tribes from across the Alps or the mighty naval power of Carthage.
You will command the great figures of the age: Rome's military
savior Marcus Furius Camillus; Syracusan tyrant Agathocles, who
dared to assault Carthage itself; or Pyrrhus of Epirus, the adventurer
king who sought to unite the western Greeks.
Each player has their own customized deck of strategy cards
containing a total of 152 events that lend specific flavor and
personality to the different factions. Additionally, each faction
also has special powers that emphasize its historic strengths
* The Romans can create new colonies, improving the defense
of their budding empire and increasing their manpower through
diplomatic assimilation of the local peoples.
* The Etruscans may utilize their great wealth to bribe greedy
foreign leaders to avoid battles they would rather not have to
fight, while the Samnites can use the paths among their mountain
homelands against invading enemies.
* The Greeks have outstanding mercenary forces at their disposal,
but at the cost of diminishing loyalty of their colonies as their
generals seek to establish their own little kingdoms
will use the short six-turn game for all rounds (six hours) and
no optional rules will be used. However, optional rules can be
used if all players in any game agree to them. The GM and two
assistant GMs will only play to ensure that all first round games
are four-player games. If playing, the GM and assistant GMs are
eligible to advance. Based on feedback the biggest negative from
last year's tournament was that a few first round games had some
gamey aspects as people were playing for 2nd knowing they would
probably advance. So the advancement criteria for the 1st round
has been changed in an attempt to prevent that. The four best
Roman, Gallic, Etruscan, and Greek players will advance to the
semi-finals. Best is defined as:
1. Victory Points
2. Percentage of winning player's score
3. When you selected your power [the lower the better]
4. dice roll
Thus all players will have a reason to keep the game close
and to be constantly trying to improve their position. Players
will again bid support points before the game starts to determine
the order in which the players will pick powers. Any players
tied in bids will dice with the high roller deciding the order
in which the tied players select powers. Players pick powers
in descending bid amount. The player going first places support
equal to the 4th place bid. The player going 2nd places support
equal to the 3rd place bid. The player going 3rd places support
equal to the 2nd place bid. The player going 4th places support
equal to the 1st place bid. The Gallic player may place plunder
markers for any support they get to place.