Play Ball! ...
Superstar Baseball (SSB) will again use Randy Cox's
Ultimate All-Time All-Star charts released at the 2004 WBC. SSB
will be run as a "B" event, with a 1 hour demo on Tuesday,
followed by a 1 hour first meeting. During that first meeting,
teams will be drafted.
There will be no 'heats.' Instead, players should feel free
to play any other opponent, any other time. Managers will be
given stickers, which they can wear on their badges, to show
they are part of the tournament. However, to aid player in finding
each other, "series opportunities" have been posted
in the program two hours after each March Madness heat
in the same time and place. Players are free to find opponents
at any other time and place but this meeting of sports fans should
make opportunities even easier.
Tally sheets will be left in the kiosk, and will be
available throughout the convention. Boxscore sheets will also
be provided, for those managers that wish to track that information
(which is entirely optional).
Completed tally sheets can be turned in at the registration
desk (where they will be picked up daily).
Each day, the 'standings' will be updated and posted on the
event's kiosk (which will be located at the same place, each
day - in the Paradise Terrace Kiosk display.
All games must be completed/turned in by Saturday at 8pm.
During the first meeting, managers will draft their franchise
(not a player by player draft). Managers will also be given tally
sheets for recording all games played. If more than 28 managers
attend the first meeting, duplicate teams will be added.
After the initial draft, managers can locate the GM, Chris
Palermo, to receive tally sheets and teams, if they wish to play
(check with the registration desk). Only teams not previously
selected are eligible for selection (unless there are more than
28 players in the event, in which case, duplicate teams will
Teams can play each other a MAXIMUM of three times. Additional
plays will be disregarded. Teams receive five qualifying points
for the first win against a team; two qualifying points for any
subsequent wins; one qualifying point for any loss
After each game, the opposing manager must sign the
tally sheet. Opposing managers should not sign the tally sheet
until all the information is completed The only information that
must be presented to the GME is the teams involved, the date
of the game, the scores and the pitchers, as well as any 'notable'
occurrences. The tally sheet should be filled in from top to
bottom do not skip games.
Once all games are completed, the top six "point totals"
will be compared the six teams will be ranked in order
of winning percentage and the playoffs will begin (#6vs#3; #5vs#4,
with those winners facing the #1 and #2 teams respectively).
There is an advantage to playing more games-the system rewards
those who play frequently (i.e., Play often, Play well).
Laurels will be awarded in the following order:
Loser of the #5vs#4 game: 6th place
Loser of the #6vs#3 game: 5th place
Loser of the 5/4vs#2 game: 4th place
Loser of the 6/3vs#1 game: 3rd place
Loser of the World Series: 2nd place
Winner of the World Series: 1st place
The World Series will be announced either directly before
or after Slapshot (11pm, Saturday evening), with the game
scheduled to be played at 9am on Sunday (but, with only two players,
can be scheduled any time they prefer). Additionally, the results
will be listed on the kiosk.
Because this event is not in one room for a specific duration
of time, a nominal deposit of $5 will be collected by the GM
for anyone needing the special dice for the game. This money
will be returned when the dice are turned in at the conclusion
of the tournament. Of course, if anyone already has dice, they
may bring those dice to use instead.
Teams SHOULD roll for home team. Playing the first two games
against opponents home and away is recommended, but that is incumbent
upon the two managers to determine.
Since all teams are not created equally, a handicapping system
has been put in place. Each game, depending upon the teams involved,
a specific amount will be added to each team's score, to offset
the difference in abilities. This is NOT something the managers
need to track - it will automatically be added as results are
tabulated. These handicapping modifications will be available
at the draft.
No DH will be used.
Pitchers can start every third day (3-man rotation). Starting
pitchers cannot pitch in the two games following a start, regardless
of how many or few innings they pitched. Pitchers appearing in
relief can pitch a maximum of 5 innings in any game, but MUST
sit out the following game, regardless of how many or few innings
they pitched. If a pitcher is used incorrectly in a victory,
the game result will be reversed. If both players commit infractions,
both teams will receive a loss.
The rules regarding pitcher TIRE ratings will change slightly.
If a pitcher is "Tired," 'D' results that are not automatic
defensive outs will NOT be converted into automatic hits,
but WILL be considered 'empty' boxes - and the batter permitted
to roll. 'D' results that ARE automatic defensive outs will remain
automatic defensive outs.
If you are any sort of baseball fan and you know the basic
rules of the game (the REAL game, that is), you should have no
problem quickly understanding this easy, yet detailed, simulation.