Succeeding is a risky business
O [Boardgamers], what toil do I undergo to please you!
-Alexander the Great (sort of)
In keeping with what has become a Successors' tradition
there will be a slightly different format this year. We will
have two preliminaries, a Semi, and a Final round. The Semi will
be two tables with 1st and 2nd place from each table advancing
to the Final assuming the player fields remain similar to those
of recent years.
Once again, the Successors Edition II Rules of Play
("2nd Edition Rules") developed by Mark Simonitch and
John B. Firer will be used. Optional Rules 34-Asia Minor Fleet
and 41-Tyche Card Modifications shall be used in all games, as
were used in the past three years. No other optional rules shall
be used. The Tyche Card Clarifications beginning on page 23 of
the 2nd Edition Rules are part of the rules and will be used.
The winner of each game shall be determined per Rule 2 of the
2nd Edition Rules. (Please note that to 'crown' an heir a player
must control the heir and have a combined value of legitimacy
and victory points greater than any other player, i.e. the player
must be winning.) Second through last place in all games, regardless
of how victory is achieved, will be determined by combined victory
points and legitimacy points before turn five and victory points
alone during or after turn five. If there is a tie, it will be
broken as follows:
1. Victory Points (before turn 5 only).
2. Victory points plus legitimacy points (turn 5 only).
3. Greatest number of Macedonian CUs (Loyal, Royal and Silver
4. Greatest number of royal family members controlled (Alexander's
body counts as a royal family member for tie breaking purposes.)
5. 2nd Edition rules trivia. (Closed book.)
There will be a sign in sheet at the Successors kiosk
and all players shall sign in as they arrive for a round. Tables
will be assigned as randomly as is possible with the caveat that
an effort will be made to keep players from playing with the
same opponents in different rounds. EVERY effort will be made
to have only four player games during preliminary rounds. To
that end the GM shall play in a round or drop out of a round
as necessary to accomplish the goal of only four-player games.
However, in the spirit of the competitive play of Successors,
three- or five-player games will be allowed if absolutely necessary.
If a three- or five-player game becomes absolutely necessary
in any round the players in the three or five player game shall
be determined as follows: First volunteers will be requested,
if there are no volunteers or not enough to fill a game then
GM and the last players to sign in shall play in that game.
As stated above, this year the format will be two preliminary
rounds, a semi-final round, and a final. The semis will be "win
and in," that is the winner of each preliminary game will
advance to the semi-final round. If needed to round out an eight
player field for the semis, the player(s) without wins with the
most points as assigned below will advance. A player may play
in as many or as few rounds as he/she desires. Points will be
awarded for games as follows:
If there is a tie for points to make it into the Semi-Final,
the tie will be broken as follows:
1. Fewest rounds played.
2. Most average victory points. (Total victory points for all
rounds played divided by number of rounds played.)
3. Most average victory points plus legitimacy points. (Total
victory and legitimacy points for all rounds played divided by
4. Past champion.
5. 2nd Edition rules trivia. (Closed book.)
Each table is required to fill out a results form, indicating
player names, badge numbers, order of finish to include the total
loyalty and victory points scored by each player at game end,
and how the game ended (automatic victory, Heracles/Alex crowned,
etc.). Results forms for each game are to be turned in by the
winner to the GM and it is the responsibility of the winner to
ensure completeness. Players are encouraged to check the results
form and it is the responsibility of each player to ensure accuracy.
Once a results form has been turned in and all players of a game
have left the game area the results as listed are final.
Assistant GM's will be 'volunteered' at the tournament to
assist in rules disputes, adjudications and/or any other matter
that may arise requiring a ruling where the GM has a conflict.
Players are encouraged to settle rules disputes among themselves.
Any decision agreed to by all players at a game regarding a rules
dispute is final. If a dispute can not be settled and agreed
to by all players at a game then the GM (or in the case of a
conflict, an Assistant GM) shall make a ruling and that ruling
shall be final.
Each round will last six hours, an adequate amount of time
to finish a full game. Should time expire, the current round
of card play will be completed and the game will be decided by
adjudication. In the case of an adjudication the GM (or in the
case of a conflict, an Assistant GM) shall adjudicate each finish
position not just the winner. The adjudicator shall attempt to
determine and penalize the player(s) responsible for the slow
for access to the file that contains the 2nd Edition rules on