The Latest Rio Grande Import ...
2006 Game of the Year
The bad news is that the Rio Grande version of Antike did
not make the boat in time to be present for our scheduled tournament
and has therefore been cancelled. The good news is that it has
been replaced by the recent winner of the German 2006 Game of
the Year in the same time slots.
Thurn & Taxis
Designer: Andreas and Karen Seyfarth. Manuafactered by Rio Grande
/ Hans im Gluck
Number of players: 3-4
In 1490, Kaiser Maximilian I awarded Franz von Taxis the contract
to deliver mail between the Kaiser's residences in Innsbruck
and Brussels. He did such a good job, that postal services in
the country continue to be connected with the name Thurn and
Taxis. With the introduction of postal carriages in the middle
of the 17th century, members of the family were raised to Count
status and given the hereditary title of Postmaster General.
The game begins at this point in history.
Can you emulate the achievements of this family and build a successful
postal network? Do you have the talent to connect the right cities
to create an effective network and not lose sight of the need
to acquire new carriages when they are needed? Plan your moves
and watch your opponents' moves carefully, so you are prepared
to respond to them.
The game takes you back in time and gives you challenges that
will bring you back to the game over and over.
Thurn und Taxis: The mail's here!
Our tournament will feature two heats of 4-player games with
16 advancing to single elimination play. In all likelihood, all
winners will advance, but if not, standard WBC MESE tie-breaker
rules will apply.
MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination
events for multi-player games, players possibly qualify for Single
Elimination play in the second round by winning any of up to
four preliminary Heats. Occasionally, players may advance wihout
winning a heat. Players can enter one or more Heats without limit.
All MESE events for multi-player games consist of three rounds;
an opening Round consisting of two to four Preliminary Heats,
a semifinal and a Final. The semifinal round will advance a predesignated
optimum number of players to fill the second round; i.e., 25
players for a five-player game, 16 players for a four-player
game, etc. but in all cases will advance no more than half of
all players which participated in the Preliminaries. If insufficient
players advance to warrant a semifinal round, the scheduled semifinal
will instead become the Final.
MESE TIE-BREAKERS: A Preliminary Heat win will NOT in itself
guarantee advancement. All MESE events will advance the optimum
number of players to the next round based on the following tie-breakers
1. Win in first Heat entered
2. Most Wins
3.Win in second Heat entered
4 has brought a copy of the game if needed for next round; otherwise
GM may substitute game specific tie-breaker
5. average finish in all heats entered
6.high dice roll
"Win and you're in" is no longer a given although
it is a strong possibility. This system of tie breakers encourages
repeat play in Heats without requiring it. A single win (especially
in the first Heat entered) will probably advance that winner
but is not guaranteed to do so. Conversely, players who continue
to play additional heats after winning a Preliminary game only
enhance their chances of advancement without damaging their prospects,
but a player who wins their only Preliminary game will probably
advance without investing further time in Preliminary play. Meanwhile,
non-winners who continue in Preliminary Heats will have additional
chances to qualify in search of that elusive first win since
in most events, a single win will still advance you to a semifinal