ticket to ride [Updated April 2006]

TTR      
   22  
   
   17    9    11      13 

  Ballroom B

Blair Morgen, NJ

2005 Champion

2nd: Bob Cranshaw, RI

3rd: Jim Fishkin, FL

4th: Jean-Francois Gagne, QC

5th: Bob Heinzmann, FL

6th: Barb Flaxington, NJ
Event History
2004    Alan Kaiser    151
2005     Blair Morgen    167

AREA Ratings:

GM: Tom McCorry

More options for budding Railroad Engineers


Ticket To Ride is a series of stand alone railroad building games designed by Alan R. Moon and published by Days of Wonder. The rules are very simple to teach and each game is always tight with delightful tension over building now and revealing intentions or waiting until you have everything you need to connect your cities.

This year we have added Ticket to Ride: Märklin to the available options for players. In this latest release set in Germany, Alan Moon has added passengers and express locomotives to the basic game (i.e. the tunnels and stations of Ticket to Ride: Europe do not make an appearance in this version). The passengers add another layer of tension since using them too soon means a lower score while waiting too long could find them already gone via an opponent's railroad.

Tournament Rules:
The default game is the original Ticket to Ride game. I will try to group players wishing to play another version (Europe, Märklin) as much as possible. I will try to have as many 5-player games as possible based on the number of people participating in each heat..
Players will randomly select turn order and seating order at the start of each game since turn order is a tie breaker (See 5 below). At the start of each game, players must check that they have exactly 45 trains in their color. The number of train cars, train cards and destination tickets a player has is public knowledge.

25 players will advance to the semi-finals. Qualifying for the semi-final has been standardized at the WBC. The qualifiers are in order:
Win in first Heat entered
Most Wins
Win in second Heat entered
Win in third Heat entered
Win in fourth Heat entered
Average finish in all heats entered; e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths (average: 3)
High dice roll

The 5-player final will be played using the original Ticket to Ride game unless the finalists unanimously agree to play another version of the game. A secret ballot will be used to determine the version used in the Final.

If two or more players tie for first place in a game, the tie will be resolved as follows:
The person with the longest route or most destinations (Märklin) bonus card receives first place.
If both or neither highest scoring player received the bonus then reverse turn order will break the tie (i.e. the player going last at the start of the game has the highest tie breaker).
The game winner is responsible for turning in the summary card with the information completed at the end of each round.
In rounds where the GM plays, a designated assistant GM will be named before the round begins.


A Juniors version for those 12 and under will also be offered by Matthew Beach Wednesday at 2 PM in the Heritage room. See http://www.boardgamers.org/yearbkex/jnrpge.htm

 GM      Tom McCorry [2nd Year]   NA  
    tmccorry@belmontcc.com   NA

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