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abstract from 3M days ...
Twixt is a "connection-type" game dating
from the 60's, very similar to Hex. The object is to form
a path connecting something to something else. This requires
very different thinking from the standard battle-type game such
as chess or checkers. Players who dislike abstract battles, may
find they have an affinity for making connections
Pure abstracts once again try to get their foot in the door
at the WBC! Twixt can get just as deep as your opponent
makes it. Do you have what it takes to enter the arena of raw
mental conflict?
There will be two preliminary sessions of three hours each.
You need attend only one of these sessions. If you enter
the first, you may, if you wish, withdraw from the tournament
and re-enter for the second preliminary session. If you do this,
your results from the first session will not be taken into account,
although they will affect your AREA rating. Each prelim session
will be three rounds, using a Swiss system to determine the pairings.
Each won game will give you a score of one point, and a drawn
game during the Swiss portion is worth half a point. The eight
players with the best scores from the two sessions will be chosen
for the elimination session, which will also be three rounds
and three hours long. Details about the tie break system used
to determine the top eight, as well as the criteria for determining
pairings, are available here. Once the eight finalists are chosen
and the pairing chart is posted, players may agree to play earlier
than 3 p.m. on Thursday, at their convenience. The GM or an assistant
will be on hand to resolve any possible disputes.
For the first Swiss session only, if both players
agree, they may postpone their 3rd round game, as long
as a GM or assistant will be available to monitor the game,
and the game will be completed before the 2nd Swiss session
ends.
For the latest info on this event check at http://tinyurl.com/p564o or http://www.geocities.com/twixtplayer/wbctourney.htm |