Dice At Sea
War at Sea is conducted using a Swiss-Elimination
format. There are five 2-hour preliminary rounds.
The first round is seeded by AREA ratings. After the first
round, players play others who have identical won-lost records.
For example, if after three rounds you have won two and lost
one, you will play another player with a 2-1 record. Whether
you are a beginner or a veteran, you will find competition at
your level, because after the first round you will always be
playing someone with a similar record. Players may drop
in and out of the preliminary rounds at any time, playing any
one round, some rounds, or every round. Of course, players
who do not play every round have a correspondingly smaller chance
of advancing to the playoffs.
Players bid to choose sides.
If both want the same side, players determine who has the first
option via die rolls. The player winning the roll may either
accept the non-preferred side or bid a POC-incentive to play
the preferred side. If the first player bids, the second
player may either accept the POC-incentive or bid a higher POC
amount for the preferred side. The option passes back and
forth in this fashion until one player accepts the non-preferred
side and the POC-incentive.
A win by two POC or more is worth
ten Victory Points, a win by less than two POC is worth eight
Victory Points, a draw is worth five VPs, and a loss by fewer
than two POC scores two VPs. After five rounds, the eight
players with the highest numbers of Victory Points advance to
single-elimination quarterfinals, semifinals, and finals.
The preliminary rounds will be played
continuously every two hours beginning at 9:00 AM Thursday.
The quarterfinals will be played immediately upon completion
of the preliminary rounds, and the semifinals thereafter.
The two finalists, as is the case with many events, can schedule
the championship game at their convenience.
This event uses chess clocks.
The Allied player has a total of one hour five minutes and the
Axis player is given 50 minutes. If you have not previously
played using a chess clock, there is no need to be concerned.
In the entire 2005 WBC event, no player ran out of time on his
clock.
The official War At Sea FAQ and Errata in effect for
this event can be found at: http://www.markevich.com/was/rules99.html.
For the best of War At Sea strategy, discussions, Email
play, etc visit: http://www.markevich.com/was/index.html.
John
Sharp will host a Juniors version for those 12 and under
Saturday at 5 PM in the Heritage room. See http://www.boardgamers.org/yearbkex/jnrpge.htm |