Waterloo as part of Grognardcon
Grognardcon is a special
Pre-con consisting of an amalgam of eight of the old classic
hex-style wargames under the watchful eye of GM Bruno Sinigaglio:
Afrika Korps, Anzio, Bulge '81, Fortress Europa, Gettysburg,
Panzerblitz, Panzergruppe Guderian and Waterloo. All
eight use the Free Format scheduling device which allows players
to schedule preliminary games at their convenience. Play as many
or as few preliminary games as you like but only your best three
results in each game will determine the four finalists to advance
to Single Elimination play at the end of the week. Each event
will be turned over it its own GM on Tuesday for reolution in
the normal manner - the only difference is that participation
in Grognardcon gives you three additional days to qualify with
preliminary games in the events of your choice. Play at Grognardcon
is free to all Tribune level members and subject to an additional
fee for all others.
1. WBC FREE FORM FORMAT. This Tournament uses a Swiss
Elimination format for the preliminary rounds followed by a Single
Elimination format for the four players with the best performances
during the Swiss segment. Entrants may play multiple games during
the preliminary Swiss segment during either the PRECON segment
which begins during the PRECON on Saturday, 29 July 2006, the
regular WBC segment which runs from Tuesday through Friday, or
both. Best performances will be determined as described below
in paragraph 4.
2. SCHEDULE. The schedule consists of three segments,
GROGNARD PRECON Swiss, CON Swiss and CON Playoffs (Semifinals
a. GROGNARD PRECON SWISS. The PRECON Swiss Segment
consists of four daily heats: Saturday 0900, Sunday 0900, Monday
0900 and Tuesday 0900. The PRECON Swiss Segment continues through
Tuesday, 1800 hours, 1 August 2006, whereupon the CON Swiss Segment
begins. Essentially, the PRECON Swiss Segment simply continues
unabated into WBC.
b. CON SWISS. The CON Swiss Segment consists of four
daily heats: Tuesday 1800, Wednesday 0900, Thursday 0900 and
Friday 0900. The Swiss Segment ends on Friday at 1800 hours,
at which time the four players with the best performances during
the Swiss Segments will advance into the Single Elimination Playoffs.
c. CON Playoffs. All games played during the Swiss
Segment, which includes the PRECON Swiss and the CON Swiss, will
be used to determine the four top players. The two-round playoffs
begin Saturday with the Semifinals at 1000 hours.
3. Entrants need not participate in Grognardcon preliminaries
to play and win the tournament. For their part, Grognardcon players
will not be able to win the tournament unless they also participate
in the Single Elimination portion of the event at the end of
4. Entrants may play every day during the Swiss segment,
if so desired. Entrants may play multiple games during the Swiss
5. The GM will determine match pairings for each round.
You must be present at the kiosk at the start of any round you
wish to join. If you wish to play more than one game in a day,
the GM will attempt to arrange two games for players who want
them - this is subject to availability of opponents.
6. Each player will be given a Match Card (3x5), which
will list the game, opponent and start time.
7. When opponents are assigned, they must inform the
GM when they will start their game and when they expect to finish.
If the players cannot agree on a reasonable start time, they
will be required to begin the game within one hour.
8. If an assigned opponent does not show up for a mutually
agreed upon start time, the GM will forfeit the game to a player
who is waiting. The player who is waiting must alert the GM that
a forfeit is imminent within 15-minutes of the start time listed
on the Match Card. If the tardy opponent fails to appear, the
game will be forfeited to the player who is waiting at 20-minutes
past the start time on the Match Card. There is no deviation
from this procedure; therefore, if a waiting player alerts the
GM beyond the specified 15-minute alerting period - there will
be no forfeit - instead, the game will be cancelled.
9. The results of completed games should be reported
to the GM as soon as possible using the Match Card. If game results
are not reported to the GM by the end of a Swiss round (2300
hours), both players will be credited with a loss. EXCEPTION
- Tuesday, Wednesday or Thursday, but not Friday: The GM will
permit players to continue past 2300 hours, but they must inform
the GM beforehand that they expect to finish after the 2300 deadline.
10. The GM (or assistant GM if the game involves the
GM) reserves the right to adjudicate any game at the end of the
time limit for the round. If one player is moving at a significantly
slower pace than the other, this will be taken into account in
11. WBC rules require submission of a Winner's Claim
with the top six players listed in order (although there may
be no prizes for some of these finishes for this event). At the
end of the Swiss, players will be ranked in order from 1 to 6.
The final 5th & 6th places will be determined from these
12. The GM will submit the results of ALL games played
for inclusion in the AREA ratings.
13. The four players with the best performance during
the Swiss will advance to a Single Elimination Semi-Final at
0900 on Saturday. The 1st place finisher will play the 4th place
finisher, and the 2nd place finisher will play the 3rd place
14. The GM will post the match assignments for the
semi-finals by midnight, Friday. If players qualifying for the
final round do not intend to participate on Saturday, they should
alert the GM by midnight Friday, so that lower ranked finishers
may be moved up to play in the final round.
15. If any of the four players qualifying for the Semi-Final
fail to appear at the Kiosk by 0915, Saturday, they will be dropped
from further participation. Players who finished lower than 4th
in the Swiss segment may move into the Single Elimination rounds,
if they are present at the Kiosk on Saturday at 0915, when higher
rated no-shows are officially dropped.
16. After players report to the kiosk on Saturday morning,
they may mutually arrange to play their final game at a convenient
time, subject to approval by the GM; however, all semi-final
games must be completed by 1600, Saturday. The winners will then
play for the championship. The results of the final game must
be reported to the GM by midnight, Saturday.
17. PLAYER PERFORMANCE RATINGS.
a. All game results and performance ratings will be posted
as results are reported.
b. Performance ratings will be based upon the best three games
played by a participant.
c. Games in excess of three will not add, nor detract from
a player's performance rating.
d. Performance ratings for a player will be obtained as follows:
(1) A player receives 10 points for each victory.
(2) A player receives 1 point for each loss.
(3) A player receives 2 points for each victory tallied by
an opponent that he defeats. All of the defeated opponent's games
will qualify for the scoring of these points.
18. PERFORMANCE RATING TIEBREAKERS:
a. Head to head play is the 1st tiebreaker.
b. Points scored VERSUS mutual opponents is the 2nd tiebreaker.
c. Points scored BY mutual opponents is the 3rd tiebreaker.
19. Waterloo Tournament Instructions:
A 7PM turn is added to each day. Thus, the Prussian lV corps
arrives two turns later. Only the first four days are played.
This results in a maximum game length of 28 turns. The addition
of the 7PM turn is not only realistic (Ligny and Mont St. Jean
raged until after 9PM) but also helps play balance; however,
experienced players believe that the PAA player still retains
The French player may choose to use the official Avalon Hill
ten-sided die roll combat results table. The PAA must also use
the ten-sided CRT, if it is chosen by the French player. The
ten-sided CRT slightly favors the French side. When a 1/2-Attacker
Elim result is rolled, the surviving attackers DO retreat. The
GM will provide ten-sided dice and the CRT.
DETERMINATION OF SIDES
Which side you played in previous games will not have a bearing
on who you play in the current round. Players will have an opportunity
to play whichever side they prefer or believe holds the advantage.
First, the players must secretly choose sides.
If they choose different sides, the French player must then
choose the CRT.
If they choose the same side, the process will continue by
bidding. Each player will secretly bid the side he wants to play
and the integer number of factors that he is willing to give
up to play that side. If players bid opposite sides, they will
play those sides with no loss of factors. If both players bid
the same side, the higher bid plays that side. He must remove
factors from his INITIAL FORCES equaling his bid. After sides
are determined, the player that eventually plays the French side
must chose the