Tolkien fans rejoice ...
In War of the Ring, one player takes control of the
Free Peoples (FP), the other player controls Shadow Armies (SA).
Initially, the Free People Nations are reluctant to take arms
against Sauron, so they must be attacked by Sauron or persuaded
by Gandalf or other Companions, before they start to fight properly:
this is represented by the Political Track, which shows if a
Nation is ready to fight or not.
The game can be won by a military victory, if Sauron conquers
a certain number of Free People cities and strongholds or viceversa.
But the true hope of the Free Peoples lies with the quest of
the Ringbearer: while the armies clash across Middle Earth, the
Fellowship of the Ring is trying to get secretly to Mount Doom
to destroy the One Ring. Sauron is not aware of the real intention
of his enemies but is looking across Middle Earth for the precious
Ring, so that the Fellowship is going to face numerous dangers,
represented by the rules of The Hunt for the Ring. But the Companions
can spur the Free Peoples to the fight against Sauron, so the
Free People player must balance the need to protect the Ringbearer
from harm, against the attempt to raise a proper defense against
the armies of the Shadow, so that they do not overrun Middle
Earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each
die corresponds to an action that a player can do during a turn.
Depending on the face rolled on each die, different actions are
possible (moving armies, characters, recruiting troops, advancing
a Political Track).
Action dice can also be used to draw or play Event Cards.
Event Cards are played to represent specific events from the
story (or events which could possibly have happened) which cannot
be portrayed through normal gameplay. Each Event Card can also
create an unexpected turn in the game, allowing special actions
or altering the course of a battle.
Our tournament will offer three rounds of continuous swiss
play with the top four players advancing to Single Elimination.