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Grognardcon Preliminaries or … Grognardcon is a special Pre-con consisting of an amalgam of eight of the old classic hex-style wargames under the watchful eye of GM Bruno Sinigaglio: Afrika Korps, Anzio, Bulge ’81,Gettysburg, Panzerblitz, Panzergruppe Guderian, the Russian Campaign and Waterloo. All eight use the Free Format scheduling device which allows players to schedule preliminary games at their convenience. Play as many or as few preliminary games as you like but only your best three results in each game will determine the four finalists to advance to Single Elimination play at the end of the week. Each event will be turned over to its own GM on Tuesday for resolution in the normal manner—the only difference is that participation in Grognardcon gives you three additional days to qualify with preliminary games in the events of your choice. Play at Grognardcon is free to all Tribune level members and subject to an additional fee for all others. WBC FREE FORM FORMAT. This Tournament uses a Swiss Elimination format for the preliminary rounds followed by a Single Elimination format for the four players with the best performances during the Swiss segment. Entrants may play multiple games during the Swiss segment, which begins during the PRECON on Sunday, 29 July 2007 and which concludes during the CON on Friday, 3 August 2007. Best performances will be determined as described below in paragraph 4. SCHEDULE. The schedule consists of three segments, GROGNARD
PRECON Swiss, CON Swiss and CON Playoffs (Semifinals and Final). The Gettysburg ’88 format will again this year fall under the “Flexible Free Form” appellation. It’s actually a Swiss Elimination event, with the Swiss rounds being played on Tuesday, Wednesday, Thursday, and Friday whenever entrants can arrange games. The top four Swiss finishers will play semi-final and Final rounds on Saturday. Swiss round preliminary games can be arranged in one of four ways: The default scenario will be 6F, Scenario 5, the 3-day Battle of Gettysburg, using all optional rules except 10D, Extra Union Generals. However, players are free to use any other scenario and/or omit any optional rules as long as both players agree to the changes. Players simultaneously reveal which side they wish to play, by using Union and Confederate counters provided in the game. If opposite sides are chosen, play proceeds. If both players want the same side, they bid for the right to play that side. Players determine who has the first option via die rolls. The player winning the roll may either accept the non-preferred side or bid a Victory Point-incentive to play the preferred side. Bids may begin at zero, and may be made in whole- or half-number increments. If the first player bids to play the preferred side, the second player may either accept the VP-incentive to play the non-preferred side or bid a higher VP amount for the preferred side. The option passes back and forth in this fashion until one player accepts the non-preferred side and the VP-incentive. The incentive is applied to the Victory Point score at the end of each day. After the conclusion of Friday’s games, the top four Swiss round finishers will be identified and matched in 2 semi-final games to begin at 10 AM Saturday. The winners of the semifinals will play immediately thereafter (or another mutually agreeable time). Swiss round competitors will be ranked using each player’s three best games. (Counting only a player’s top three games should generally serve as an incentive to play extra games, since a competitor has something to gain but nothing to lose by taking on extra opponents.) |
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updated 3/6/07 by kae. © Copyright 2007 by the Boardgame Players Association. Trademarks are property of their respective holders. |