|princes of florence|
Many paths to victory
Princes of Florence is one of the top-rated Euros. It ranks 6th out of 2767 games on boardgamegeek.com and 3rd out of 5065 on Aaron Fuegi’s list (scv.bu.edu/~aarondf/Top100/list.txt). We had 82 players in 2005, and the Builder strategy came to the fore like never before at WBC.
In Princes of Florence, you play a Renaissance
aristocrat, seeking not cash (so bourgeois) but prestige. In
each of the seven rounds you may purchase one item at auction
and take two actions, and you must make the most of these 21
opportunities to win. At the start of the game, many strategic
options are available, but the decisions you make as you go along
limit your choices and force you to choose a course of action. Resources
are scarce, and if your opponents purchase items you need, you
must abandon Plan A in favor of Plan B, C or D. The hallmarks
of a successful player are solid strategy and tactical flexibility.
This year’s event features two preliminary heats. You may play in as many as you wish. We will play 5-player games where possible, though we will probably have to play some 4-player games in the heats. In making the heat pairings we will try not to have you play more than one 4-player game. The semi-finals and Final will feature 5-player games as long as at least 25 players appear. If 20-24 players show up for the semi-finals, we will play five 4-player games. If 16-19 appear, the Final will also be a 4-player game. If fewer than 16 appear we’ll skip the semis and go straight to the Final round.
Semi-finals and Final games will be 5-player games in which players will bid florins for their choice of seating order; this addresses concerns that some positions are better than others. Money will be public.
Tiebreakers for advancement will be as specified by the standard WBC guidelines for MESE events:
1. Win in first heat entered
2. Most wins
3. Win in second heat entered
4. Win in third heat entered
5. Brought a copy of the game, if needed for the upcoming round
6. Total points in all games entered, where for each game your points equal the ratio of your score to the score of your highest-scoring opponent plus 100 points for a win, 20 points for 2nd place, or 5 points for 3rd place in a 5-player game
7. Average finish in all heats entered
8. Low numbered draw from Profession deck
The order of finish in a game is determined first by prestige points and then by florins. If there is a tie on prestige points and florins, then the tied player with the lowest numbered Profession card on display at the end of the game will be awarded the higher position.
A list of qualifiers plus alternates will be posted at the kiosk after the conclusion of the last heat. Depending on the results of the heat, you could advance without a win-alternatively, you could fail to advance even though you have a win. If attendance is similar to that of recent years, however, all winners are likely to advance.
We will make the following rule changes. All other rules will be as printed in the Rio Grande English edition.
1. In all games, money will be public. Florin pieces
must be kept in full view. Players are entitled to know
how much money other players have at any time.
1. During the Auction phase, all initial bids
must be exactly 200 florins, and all raises must be exactly 100
jump bids are allowed.
updated 5/14/07 by kae.
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