![]() |
|||||||||||||||||||||||||||||
![]() |
|
||||||||||||||||||||||||||||
|
|
|
|||||||||||||||||||||||||||
Ahoy Matey … Come aboard and sail to Pirate’s Cove… the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who’ve fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter’s storm, you set sail to Pirate’s Cove—your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas. Your objective: to battle for the rights to plunder and become the most famed and feared Pirate the world has ever seen. To do so, you will need to navigate shrewdly, fight recklessly and pillage mercilessly. You will gain fame by winning battles; burying gold and treasure; and bragging about your exploits at the Tavern. At the end of twelve months, the pirate with the most fame will be declared the most fearsome Pirate of the High Seas! Send a sase for sheet of rule clarifications and ’card sequence of play’. Three heats advance 20 winners tor alternates to four-game Semi-Final. Tie-breakers to determine advancement will be standard WBC MESE rules as follows: MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All MESE events for multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a predesignated optimum number of players to fill the second round. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will instead become the Final. MESE TIE-BREAKERS: A Preliminary Heat win will NOT in itself
guarantee advancement. All MESE events will advance the optimum
number of players to the next round based on the following tie-breakers
without exception. "Win and you’re in" is no longer a given although it is a strong possibility. This system of tie breakers encourages repeat play in Heats without requiring it. A single win (especially in the first Heat entered) will probably advance that winner but is not guaranteed to do so. Conversely, players who continue to play additional heats after winning a Preliminary game only enhance their chances of advancement without damaging their prospects, but a player who wins their only Preliminary game will probably advance without investing further time in Preliminary play. Meanwhile, non-winners who continue in Preliminary Heats will have additional chances to qualify in search of that elusive first win since in most events, a single win will still advance you to a semifinal round. |
|||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||
![]() |
Last
updated 5/14/07 by kae. © Copyright 2007 by the Boardgame Players Association. Trademarks are property of their respective holders. |