russia besieged

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  Lampeter  Paradise Terrace, Table #3

Rob Beyma, MD

2006 Champion

2nd: Art Lupinacci, ON

3rd: Craig Champagne, NJ

4th: Jim Miller, VA

5th: Doug Richards, ON

6th: -
Event History
2006     Rob Beyma     16

Rob Beyma, MD

2007 GM



the second coming of Russian Campaign …

L2 has released a WWII East front, corps level game similar in scope to The Russian Campaign. The tournament scenario will be the opening turn of Barbarossa and last seven turns. The winner will be decided by a victory city count at the end of seven turns.

Russia Besieged 2007 WBC Tournament

A. Tournament Scenario ­ The 7 Turn Barbarossa scenario beginning May / June 1941 and ending May / June 1942 is used.

B. Determining Sides ­ Players may mutually agree on which side to play. If both players want to play the same side, players will bid Russian replacement points to determine sides. Example: If both players want to play the Russians, they will bid how many Russian RPs to give up during the game to play the Russians. A bid of 3 would mean that the Russian player loses 1 RP each of the first three turns. A bid of 8 means that the Russian player would give up 2 RPs on Turn 1 and 1 RP per turn thereafter. If both players wanted to play the Germans, they would bid on how many extra RPs to give the Russians. The final bid is recorded on the Game Sheet.

C. Determining the Scenario Winner ­ The German player can win immediately by eliminating Stalin and controlling Moscow at any time during the scenario. If the German player does not win in this manner, he must have 19 or more VPs at the end of the scenario. Each major city east of the Axis-Soviet border controlled by the German player is worth 2 VPs. Each minor city or oilfield east of the border is worth 1 VP. Should the Russian player control any cities or oilfields west of the border, the German player loses VPs for them.

The German player receives 1 bonus point for controlling Moscow at any time during the scenario. Example: If the German player controls Moscow at the end of the scenario, he would receive 3 VPs for the city. If the German player captured Moscow during Nov / Dec 1941 and lost it in Jan / Feb 42, he would receive 1 VP. The bonus point may only be received one time.

The Russian player wins if the German player does not win as described above.

D. Rules ­ The 12/15/06 Living Rules posted online will be used. Players may use any optional rules they wish provided both players agree and they are noted on the Game Sheet.

E. Special Tournament Rules ­ The following two special tournament rules are used.

Weather DRMs ­ A cumulative weather die roll modifier is kept by the players. The Sep /Oct 41 and Nov / Dec 41 weather results are recorded on the Game Sheet.

Clear / Clear - +2
Clear / Lt Mud - +1
Clear / Mud - 0
Lt Mud / Lt Mud - -2
Lt Mud / Mud - -3

Lt Mud / Lt Mud - +2
Lt Mud / Mud - +1
Lt Mud / Snow - 0
Mud / Snow - -1
Snow / Snow - -3

If the weather in Sep / Oct 41 was Clear / Lt Mud, the Nov / Dec 41 weather roll would be modified by +1.
If the Sep / Oct 41 weather was Clear / Lt Mud and the Nov / Dec 41 weather was Snow / Snow, then the Mar / Apr weather roll would be modified by ­2.

2. Invasion Restriction ­ The Russian player may not invade hexes in Germany or Poland (hexes 0137-0826).

F. Time Limits ­ Time limits will be used. The German player has 160 minutes and the Russian player has 130 minutes for the entire game. Timed activities include setups, reinforcements and replacements, movement, and placing Stukas and partisans. A chess clock is recommended.

Players do not automatically lose if they run out of time. However, they can no longer perform any timed activities. These time limits were used last year and were found to be more than sufficient for this scenario. Games should be completed in 4-5 hours.

 GM      Rob Beyma  [1st Year]   NA   NA
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