saratoga

SAR   
      
   18   20    16   19   22  
  9   12    

   Lampeter    Paradise Terrace, Table #4

Andy Maly, GA

2006 Champion

2nd: Ric Manns

3rd: Dale Long, NJ

4th: Paul Stoecker, DE

5th: Bruno Sinigaglio, AK

6th: Eric Kleist, GA
Event History
1999     Mark Miklos     22
2000     Cliff Hansen     12
2001     Volko Ruhnke     16
2002     John Vasilakos     19
2003     Mark Miklos     23
2004      Mark Miklos     26
2005     Mark Miklos     28
2006      Andy Maly     20

Mark Miklos,

2007 GM

the Game’s Designer

 
Laurels  

GMT’s American Revolutionary War Series

GMT’s “Battles of The American Revolution” Series [aka Saratoga]

Five battles will be fought in chronological order: Saratoga, Brandywine Creek, Savannah, Guilford Courthouse, and Eutaw Springs. Seedinig in the first round will be by AREA points. Seeding in subsequent rounds will be by earned tournament points. Players will bid Army Morale Points for side determination.

Event Description

Format: Single Elimination

Rounds:
Mulligan: Brandywine
Round 1: Saratoga
Round 2: Monmouth
Round 3: Savannah
Round 4: Guilford
Final: Eutaw Springs

Note: Saratoga will be the default game in every round.

Seeding:
First Round:
By AREA rating , followed by Laurels, followed by random.

Subsequent Rounds:
By Tournament Points as follows.
Decisive Winner +4, Loser -2
Substantial Winner +3, Loser -1
Marginal Winner +2, Loser 0
Draw Winner +1, Loser +1

Important Note: This is an exception to Eutaw Springs and Guilford Courthouse Exclusive Rule 2.4 where it states, “In tournament play, a draw will be considered a double defeat."

Ties will be resolved as follows.
1st Cumulative Army Morale Point Differential
2nd Cumulative Victory Point Differential
3rd Die Roll

Side Determination:
By mutual agreement or bid. Bids will be for Army Morale Points, in whole numbers, and a bid of 0 is allowed.

Players will bid the amount of AMPs they will surrender from their At-Start AM total for the side they prefer. In the event of a tie, bid again. If after three bids the tie is unbroken, and players cannot agree, roll a die. High roll has choice of sides.

Bye:
If a bye is necessary it will be awarded to the most recent past champion. After all past champions have received a bye, the advancing player with the best record in the immediately preceding round will receive one. No individual can receive more than one bye.

A bye will be scored as a marginal victory and the player receiving the bye will be awarded +2 Tournament Points.

Time Frame:
Play will be continuous.
Brandywine and Saratoga will be allowed 2 _ hours each. Savannah will be allowed 3 1/2 hours. Guilford, Eutaw, and Monmouth will be allowed 2 hours each.
A 15-minute set-up time will be allowed at the start of each round.
The GM and his 2 Assistants will adjudicate games that run long.
Winners of adjudicated games will be determined by a comparison of Victory Points at the moment play is suspended. The player with the higher Army Morale total will be awarded 1 additional VP for purposes of evaluating the situation. In case of a tie, the GMs will assess the tactical situation and vote with majority rule.
The Final will be untimed. Finalists and GM may agree on an alternate starting time by mutual consent.

Special Rules:
All advanced rules will be used in each game.
In Saratoga:
Optional Fog Rules will be used. The GM will roll a common die for fog to be used by all players.
2nd edition rules will be used.
British Limited Intelligence rules will be used.
In Eutaw Springs:
A draw will not be treated as a double-defeat.
The “Historical” scenario will be used.
In Guilford Courthouse:
A draw will be treated as an American marginal victory.
The” Historical” scenario will be used
In Savannah:
The game will be played 3-handed and only one player will be eliminated. If the Allies win, the British player will be eliminated. If the British win, only the lowest scoring Allied player will be eliminated. The non-winning advancing player will be awarded +1 Tournament Point.
In Brandywine:
The “Knyphausen’s Feint” scenario will be used with the following deployment sequence.
Both sides place units with designated starting hexes.
British set up remaining artillery.
Americans set up remaining artillery.
British set up the rest of their forces.
Americans set up the rest of their forces.

The American player will be allowed two additional units not included in the original scenario manifest: The Rhode Island and the Continental artillery, each in their printed set up hexes.

The recently published replacement counter for British General Grant will be used if possible.

In Monmouth: The “Lee’s Advance” scenario will be used.

Prizes: Medalists (plaque winners) will receive merchandise credits of $10 courtesy of GMT. T-shirts and novelties will be awarded to quarter-finalists. Complete sets of laminated back-printed Tactics Cards will be awarded to semi-finalists. A book on the Paoli Massacre will be awarded to the champion.

 GM      Mark Miklos  [8th Year]   NA  
    miklos91@bellsouth.net   NA
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Boardgame Players Association Last updated 5/15/07 by kae.
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