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The first round will be 4- (first choiced), 3- (second choice), or 5-player games. The semi-finals will be 4-player games unless I’m overwhelmed with more than 64 players in the first round. Semi-Final qualifiers will be all heat winners rounded up to the next multiple of four up to a maximum of16 players. For example, ten winners would result in a 12-player semi-final. Since play style greatly influences the range in which scores will occur, there is no fair way to write hard and fast tie-breaker rules; therefore, runner-ups who advance will be determined randomly. This means the only way to ensure advancing is by winning; there is no good second place strategy. If there are less players in attendance (including alternates) for Round 2 then required, only four will advance and Round 2 will become the Final. Standard WBC MESE tie breakers will be in effect as follows: MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All MESE events for multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game, 16 players for a four-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will instead become the Final. MESE TIE-BREAKERS: A Preliminary Heat win will NOT in itself guarantee
advancement. All MESE events will advance the optimum number of players
to the next round based on the following tie-breakers without exception. "Win and you’re in" is no longer a given although it is a strong possibility. This system of tie breakers encourages repeat play in Heats without requiring it. A single win (especially in the first Heat entered) will probably advance that winner but is not guaranteed to do so. Conversely, players who continue to play additional heats after winning a Preliminary game only enhance their chances of advancement without damaging their prospects, but a player who wins their only Preliminary game will probably advance without investing further time in Preliminary play. Meanwhile, non-winners who continue in Preliminary Heats will have additional chances to qualify in search of that elusive first win since in most events, a single win will still advance you to a semifinal round. Only the winners from the Semi-Finals will advance to the Final. The durations are estimates. Tournament Officials Feel free to write with any questions about the tournament. My email is listed below. Special Tournament Rules Late Arrivals, Didn’t Bring A Copy and Long Games I will not be making 5-player games just because we’re short on games. If we don’t have enough games, the latest arriving people will not get to play. Each round will be limited to 90 minutes from when the last group is organized. A 15-minute warning will be called. At the end of 90 minutes, the current turn will be completed plus one additional turn will be played, then final scores will be tallied. |
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Last
updated 5/15/07 by kae. © Copyright 2007 by the Boardgame Players Association. Trademarks are property of their respective holders. |