ticket to ride 

TTR      
     21
   
   20    9     11      13 

  Ballroom B

Eric Monte, NY

2006 Champion

2nd: Andrew Metrick, PA

3rd: Mike Backstrom, MN

4th: Jeff Meyer, MA

5th: Gordon Rodgers, PA

6th: Bill Duke, MD

Event History
2004    Alan Kaiser    151
2005     Blair Morgen    167
2006     Eric Monte    157

Katie McCorry, VA

2007 GM

 
Laurels   

More options for budding Railroad Engineers

Ticket To Ride is a series of stand alone railroad building games designed by Alan R. Moon and published by Days of Wonder. The rules are very simple to teach and each game is always tight with delightful tension over building now and revealing intentions or waiting until you have everything you need to connect your cities.

This year we have added Ticket to Ride: USA 1910 to the available options for players. In this latest release for the original game, Alan Moon has added new tickets and new ways to score to better balance the original game.

Tournament Rules:
The default game is the original Ticket to Ride game. I will try to group players wishing to play another version (Europe, Märklin, USA 1910) as much as possible. I will try to have as many 5-player games as possible based on the number of people participating in each heat..
Players will randomly select turn order and seating order at the start of each game since turn order is a tie breaker (See 5 below). At the start of each game, players must check that they have exactly 45 trains in their color. The number of train cars, train cards and destination tickets a player has is public knowledge.

25 players will advance to the semi-finals. Qualifying for the semi-final has been standardized at the WBC. The qualifiers are in order:
Win in first Heat entered
Most Wins
Win in second Heat entered
Win in third Heat entered
Win in fourth Heat entered
Average finish in all heats entered; e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths (average: 3)
High dice roll

The 5-player Final will be played using the new Ticket to Ride USA 1910 with the full set of destination cards unless the finalists unanimously agree to play another version of the game. A secret ballot will be used to determine the version used in the Final.

If two or more players tie for first place in a game, the tie will be resolved as follows:
The person with the longest route or most destinations (Märklin, USA 1910) bonus card receives first place.
If both or neither highest scoring player received the bonus then reverse turn order will break the tie (i.e. the player going last at the start of the game has the highest tie breaker).

The game winner is responsible for turning in the summary card with the information completed at the end of each round.
In rounds where the GM plays, a designated assistant GM will be named before the round begins.


A Juniors version for those 12 and under will also be offered by Matthew Beach Wednesday at 3 PM in the Heritage room.

 GM      Katie McCorry [1st Year]   NA  
    NA   NA
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Boardgame Players Association Last updated 5/15/07 by kae.
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