war at sea

WAS    
   9
   9, 11, 13, 15, 17     19     21     23  
    

  Lampeter    Paradise Terrace, Table #3

John Sharp, FL

2006 Champion

2nd: Ewan McNay, CT

3rd: Ed Menzel, CA

4th: Vince Meconi, DE

5th: Mike Brophy, NC

6th: Glenn McMaster, ON
Event History
1991    Bruce Monnin    20
1992    Tom Scarborough    23
1993    Bruce Monnin    28
1994    Phil Rennert    18
1995    Ray Freeman    33
1996    Steve Packwood    27
1997    Tim Hitchings    33
1998    Mike Kaye    32
1999    Ray Freeman    45
2000    Pat Richardson    42
2001    David Finberg    43
2002    Andy Gardner    51
2003    Ray Freeman    47
2004     Bruce Monnin    51
2005    Dennis Nicholson    55
2006    John Sharp    46

Vince Meconi, DE

2007 GM

GM of the Year 2000

Five Top Six GM Nominations

Demo by Frank Cunliffe

  
  Laurels Laurels

46 Still in Convoy

   War at Sea is conducted using a Swiss-Elimination format.  There are five 2-hour preliminary rounds.  The first round is seeded by AREA ratings.  After the first round, players play others who have identical won-lost records.  For example, if after three rounds you have won two and lost one, you will play another player with a 2-1 record.  Whether you are a beginner or a veteran, you will find competition at your level, because after the first round you will always be playing someone with a similar record.  Players may drop in and out of the preliminary rounds at any time, playing any one round, some rounds, or every round.  Of course, players who do not play every round have a correspondingly smaller chance of advancing to the SE playoffs.

     Players bid to choose sides.  If both want the same side, players determine who has the first option via die rolls.  The player winning the roll may either accept the non-preferred side or bid a POC-incentive to play the preferred side.  If the first player bids, the second player may either accept the POC-incentive or bid a higher POC amount for the preferred side.  The option passes back and forth in this fashion until one player accepts the non-preferred side and the POC-incentive.

     A win by two POC or more is worth ten Victory Points, a win by less than two POC is worth eight Victory Points, a draw is worth five VPs, and a loss by fewer than two POC scores two VPs.  After five rounds, the eight players with the highest numbers of Victory Points advance to single-elimination quarterfinals, semifinals, and finals.

     The preliminary rounds will be played continuously every two hours beginning at 9:00 AM Thursday.  The quarterfinals will be played immediately upon completion of the preliminary rounds, and the semifinals thereafter.  The two finalists, as is the case with many events, can schedule the championship game at their convenience.

     This event uses chess clocks.  The Allied player has a total of one hour five minutes and the Axis player is given 50 minutes.  If you have not previously played using a chess clock, there is no need to be concerned.  In the last two years, no player ran out of time on his clock.

The official War At Sea FAQ and Errata in effect for this event can be found at: http://www.markevich.com/was/rules99.html.

For the best of War At Sea strategy, discussions, Email play, etc visit: http://www.markevich.com/was/index.html.

 GM      Vince Meconi [9th Year]   105 Churchill Ln, Wilmington, DE 19808-4355 
    vmeconi@verizon.net  NA
View the Icon Key | Return to Preview List
Boardgame Players Association Last updated 5/15/07 by kae.
© Copyright 2007 by the Boardgame Players Association.
Trademarks are property of their respective holders.