world at war |
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formerly Global War … formerly Advanced Third Reich …
The game and the rules have undergone continuous refinement since publication in 2003. Some of the most recent post-publication changes have included naval combat revisions to encourage more carrier engagements in the Pacific, new rules for Russian Unpreparedness, Russian winters and Russian Spring offensives, the ability to eliminate invasion beachheads by attrition, and the ability to transfer 1 or 2 research points between projects to overcome poor rolls on long-term research. In addition, clarifications to existing rules have made this ruleset one of the cleanest and most playable available anywhere, for a game of this scale. A second edition of A World at War is anticipated in the not too distant future. The first edition is still available from GMT, and the current rules are just a web-click away. A prequel, called Gathering Storm, is also in the works, and will allow starting World War II earlier or later, with different initial conditions. If you like World War II games on a grand operational level, this is worth your consideration. The players who come year after year are excellent and sportsmanlike opponents. In a game of this complexity it is easy to overlook something crucial. Players are quick to point out such blunders, and to allow correction whenever asked, to ensure the best contest possible. Players will be matched by experience level. Plaques are awarded as determined by the GM and assistant GMs, with input from all players. For Campaign Game players that wish to do so, and who have already been paired for a match, the first few turns of the Global War campaign game can be played prior to the tournament using Warplanner, a free PBeM play-aid developed exclusively for A World at War and Advanced Third Reich. The tournament officially begins at 6:00 PM on Tuesday night. However, space is usually available in the Ballroom starting at 9:00 AM Tuesday, for players who want to come early and start at that time. Space is not available for setup on Monday night, because of pre-con events still in session. The preliminary Second Edition rules will be used, as posted on the website www.aworldatwar.com. Scenario modifications will be posted there. This site has a link to the free Warplanner PBEM aid. For preliminary pairings, please join the A World at War Yahoo discussion group (instructions and link on the website). If you are not a member of the discussion group, please join. Rules clarifications and refinements to eliminate game flaws and maintain game balance are hotly debated with the designer, Bruce Harper, who also comes to the convention to play whenever possible. Strategies are discussed, and game reports are posted. You can also subscribe through the website to Ultra, the quarterly newsletter devoted exclusively to A World at War. This can be received either electronically or by mail, and provides excellent articles by Bruce and expert players. You will not find a game anywhere more strongly supported by its designer and the community of players. GMT will provide merchandise credits of $20 for all laurelists in the amount of $20 (1st), $15 (2nd), $10 third, and $5 (4th-6th). In addition to the WBC wood, the GM will provide four wooden plaques for: 1. Best Axis Play, European Theater |
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Last
updated 5/15/07 by kae. © Copyright 2007 by the Boardgame Players Association. Trademarks are property of their respective holders. |