Anzio
As part of Grognardcon
Grognardcon is a special
Pre-con consisting of an amalgam of ten of the old classic hex-style
wargames under the watchful eye of GM Bruno Sinigaglio: Afrika
Korps, Anzio, Bulge '81,Gettysburg, Panzerblitz, Panzergruppe
Guderian, the Russian Campaign, Waterloo, Wooden
Ships & Iron Men and 1776. All use the Free Format
scheduling device which allows players to schedule preliminary
games at their convenience. Play as many or as few preliminary
games as you like but only your best three results in each game
will determine the four finalists to advance to Single Elimination
play at the end of the week. Each event will be turned over to
its own GM on Tuesday for resolution in the normal manner-the
only difference is that participation in Grognardcon gives you
three additional days to qualify with prelim games in the events
of your choice. Grognardcon is free to Tribune level members
and subject to an additional fee for all others.
1. WBC FREE FORM FORMAT. This Tournament uses a Swiss
Elimination format for the preliminary rounds followed by a Single
Elimination format for the four players with the best performances
during the Swiss segment. Entrants may play multiple games during
the preliminary Swiss segment during either the PRECON segment
which begins during the PRECON on Saturday, 2 August 2008, the
regular WBC segment which runs from Tuesday through Friday, or
both. Best performances will be determined as described below
in paragraph 7.
2. SCHEDULE. The schedule consists of three segments,
GROGNARD PRECON Swiss, CON Swiss and CON Playoffs (Semi-finals
and Final).
a. GROGNARD PRECON SWISS. The PRECON Swiss Segment
consists of three daily heats: Saturday 1400, Sunday 0900, Monday
0900 and Tuesday 0900. The PRECON Swiss Segment continues through
Tuesday, 1900 hours, 5 Aug 08, whereupon the CON Swiss Segment
begins. Essentially, the PRECON Swiss Segment simply continues
unabated into WBC.
b. CON SWISS. The CON Swiss Segment consists of four
daily heats: Tuesday 1900, Wednesday 0900, Thursday 0900 and
Friday 0900. The Swiss Segment ends on Friday at 1500 hours,
at which time the four players with the best performances during
the Swiss Segments will advance into the Single Elimination Playoffs.
c. CON Playoffs. All games played during the Swiss
Segment, which includes the PRECON Swiss and the CON Swiss, will
be used to determine the four top players. The two-round playoffs
begin Friday with the semi-finals at 1700 hours.
3. SUMMARY OF NEW CHANGES FOR THIS YEAR-NONE.
4. WBC FREE FORM FORMAT
This Tournament uses a Swiss Elimination format for the preliminary
rounds followed by a Single Elimination format for the four players
with the best performances during the Swiss segment. Entrants
may play multiple games during the Swiss segment. Best performances
will be determined as described below in paragraph 7.
5. SWISS SEGMENT-PRECON AND CON
Each entrant may enter as many or few of the rounds as he wishes
and the results will be used in determining who advances to the
Final. The GM or his assistant(s) will determine match pairings
for each round. Self-determined pairings will not be permitted.
You must be present at the kiosk at the start of any round you
wish to join. Once you receive your match pairing for a round,
you have until midnight to complete the game (exception: Friday
games must be completed by 3:00 PM). Games must start no later
than six hours before the deadline each day. Unit movement during
the Swiss will be timed if one player in a match requests-150
minutes per player. Players may not touch pieces while their
opponent's time is running. Combat will not be timed. Time-Clocks
will be monitored by the GM.
6. ELIMINATION SEGMENT
Four players from the Swiss segment will play in the two-round
single-elimination. The semi-final round will begin at 5:00 PM
Friday. All entrants who wish to advance should be present for
the announcement of rank and pairings. Failure to be present
for the start (5:00 PM Friday) will be considered dropping out
of the tournament. The Final game will begin at 10:00 AM Saturday.
All unit movement during the playoffs will be timed without exception
150 minutes per player. Players may not touch pieces while their
opponent's time is running. Combat will not be timed. Time-Clocks
will be monitored by the GM.
7. PLAYER PERFORMANCE RATINGS.
a. All game results and performance ratings will be posted and
updated as results are reported.
b. Performance ratings will be based upon the best three games
played by a participant.
c. Games in excess of three will not add, nor detract from a
player's performance rating.
d. Performance ratings for a player will be obtained as follows:
(1) A player receives 20 points for each 21-turn Sicily/Basic
Game victory.
(2) A player receives 15 points for each 15-turn Basic Game victory
(3) A player receives 5 points for each 6-turn Tournament Game
victory.
(4) A player receives 5 points for each 6-turn Sicily Game victory.
(5) A player receives 1 point for loss.
(6) Bonus Points are earned as follows:
A player earns 4 points for each Sicily/Basic Game victory tallied
by an opponent that he defeats.
A player earns 3 points for each Basic Game victory tallied by
an opponent that he defeats.
A player earns 1 point for each Tournament Game victory tallied
by an opponent that he defeats.
A player earns 1 point for each Sicily Game victory tallied by
an opponent that he defeats.
All of a defeated opponents games will qualify for the scoring
of these bonus points.
Bonus Point Examples: if player A defeats player B, then player
A receives 2 points for all games won by Player B during the
Swiss segment; however, if Player A and B play each other a second
time, no bonus points will be awarded regardless of who wins.
8. PERFORMANCE RATING TIEBREAKERS:
a. Head to head play is the 1st tiebreaker.
b. Points scored VERSUS mutual opponents is the 2nd tiebreaker.
c. Points scored BY mutual opponents is the 3rd tiebreaker.
d. Points scored BY all defeated opponents is the 4th tiebreaker.
e. Points scored BY all opponents is the 5th tiebreaker.
9. MULTIPLE GAMES
Entrants may play every day during the Swiss segment, if so desired.
Entrants may play multiple games during the Swiss segment.
10. MATCH ASSIGNMENTS
The GM or his assistant(s) will determine match pairings for
each round. Self-determined pairings will not be permitted. Present
yourself at the kiosk for any round you wish to join. Once you
receive your match pairing for a round, you have until midnight
to complete the game (exception: Friday games must be completed
by 3:00 PM). Games may start no later than six hours before the
deadline each day. If you wish to play more than one game in
a day, the GM will attempt to arrange two games for you-this
is subject to availability of opponents.
11. ADMIN
Each player will be given a Match Sheet, which will list the
game, opponent and start time. When opponents are assigned, they
must inform the GM when they will start their game and when they
expect to finish. If the players cannot agree on a reasonable
start time, they will be required to begin the game within one
hour.
12. MISSING PARTICIPANT
If an assigned opponent does not appear for a mutually agreed
upon start time, the GM will forfeit the game to a player who
is waiting. The player who is waiting must alert the GM that
a forfeit is imminent within 15-minutes of the start time listed
on the Match Card. If the tardy opponent fails to appear, the
game will be forfeited to the player who is waiting at 20-minutes
past the start time on the Match Card. There is no deviation
from this procedure; therefore, if a waiting player alerts the
GM beyond the specified 15-minute alerting period-there will
be no forfeit-instead, the game will be cancelled.
13. RESULTS
The results of completed games should be reported to the GM as
soon as possible using the Match Card. If game results are not
reported to the GM by the end of a Swiss round (2300 hours) both
players will be credited with a loss. Exception: On days other
than Friday-The GM will permit players to continue past 2300
hours, but they must inform the GM beforehand that they expect
to finish after the 2300 deadline.
14. JUDGEMENT
The GM (or assistant GM if the game involves the GM) reserves
the right to adjudicate any game at the end of the time limit
for the round. If one player is moving at a significantly slower
pace than the other, this will be taken into account in the adjudication.
15. ORDER OF FINISH
WBC rules require submission of a Winner's Claim with the top
six players listed in order (although there may be no prizes
for some of these finishes for this event). At the end of the
Swiss, players will be ranked in order from 1 to 6. The final
5th & 6th places will be determined from these standings.
16. AREA RATINGS
The GM will submit the results of ALL games played for inclusion
in the AREA ratings.
17. SINGLE ELIMINATION ROUNDS
The four players with the best performance during the Swiss will
advance to a Single Elimination semi-final at 1700 on Friday.
The 1st place finisher will play the 4th place finisher, and
the 2nd place finisher will play the 3rd place finisher. The
GM will post the match assignments for the semi-final by 1600,
Friday.
18. FINALS MATCH POSTINGS
The GM will post the match assignments for the semi-finals by
1600, Friday. If players qualifying for the final round do not
intend to participate, they should alert the GM early on Friday,
so that lower ranked finishers may be moved up to play in the
single elimination.
19. TRUANTS
If any of the four players qualifying for the semi-final fail
to appear at the Kiosk by 1700, Friday, they will be dropped
from further participation. Players who finished lower than 4th
in the Swiss segment may move into the Single Elimination rounds,
if they are present at the Kiosk on Friday at 1700, when higher
rated no-shows are officially dropped. |