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The "Flying Circus" Tournament
Format
This event has no set time except for the final Championship
flying circus Saturday at 2 PM. Otherwise, players are free to
play at any time during the week. This is a C-rated event; however,
due to the format, formal teaching of the game is accomplished
by arranging a time with the GM (most likely to be found in the
free-form gaming area). Since teaching takes less than five minutes,
you will be playing a game quickly and completing it within another
five to ten minutes. It is hoped that current players will be
willing to teach new players also. In fact, for those who are
car pooling to WBC, Ace of Aces is an excellent game to
learn and play while on the road (drivers excepted, of course).
So if you see anyone playing, just ask about it and see how fast
you can join the flying circus above the WBC. As the GM will
not always be available to resolve disputes, good sportsmanship
is vital.
Official registration will be done only with the GM, so feel
free to ask and enter early, but please try to respect the opponent
of any game in which he is involved. Scoresheets will also be
available from the event kiosk which will be kept in the Free
Form gaming area (near the GM). Veterans may be wearing green
Ace of Aces buttons (designed and graciously provided
by Greg Schmittgens during a previous WBC). If you still have
yours from last year, please bring it.
The game will be played using only the beginners rules, except
that aces will not be included.
Each player must have their own score sheet, provided by the
GM. For each game played, they must provide the opponent's name,
badge number, result of dogfight, whether shot down or escaped,
damage to each player, and your opponents initials. All results
must be returned to the GM-or the event kiosk-by noon Saturday.
Players must have at least 15 dogfights against ten different
opponents, with no more than five dogfights against the same
opponent. No more than 40 dogfights will be counted. Advancement
will be determined by highest point average of those qualifying.
Points are awarded as follows: 3 for shooting down opponent,
2 for battle that ends without shootdown if you have inflicted
more points than received, 1.5 for flight that ends in draw (equal
points without a shot down or simultaneous shot downs), 1 if
you get away after sustaining more damage than inflicted, and
0 if you are shot down. The point total will be divided by the
number of flights flown. Ties will be broken by highest number
of flights flown followed by greatest difference in damage inflicted
over damage received. (Games played against opponents who do
not register with the GM will not count.) The top six pilots
(check the results on the event kiosk for eligible pilots and
alternates) will advance to the Final Saturday at 2:00 PM. There
will be informal "Circus" heats as listed above to
aid players looking for matches but play may be conducted at
any time.
Doug will also GM a Teen
version of the game Thursday evening at 9 PM in Heritage for
those 12 and over.
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