battle cry [Updated April 2008]

BCY   
  11
     
    9    12    14    16       

  Paradise; Paradise Terrace, Table #4

Larry Lingle, PA

2007 Champion

2nd: Ty Hansen., DC

3rd: Tom Morin, MA

4th: David Metzger, NY

5th: Stephen Buonocore, NJ

6th: Scott Nerney, RI
Event History
2001    Ilan Woll     56
2002    Philip Shea     52
2003    Josh Githens     64
2004     Barry Shoults     52
2005    Robert Eastman     52
2006    Jeff Cornett     42
2007     Larry Lingle     64

GM: Peter Card

Links

  Laurels

Tournament Format
The first stage will be a 3-round swiss format over three hours. The first game will be alloted a 15 minute set up time. Each additional game will be allowed 10 minutes for set-up. Each game will be played to a strict 45-minute time limit. When time is called, the current turn for both players can be finished (under a one-minute time limit to pick a card). The game will be decided by flags captured at that time; ties can occur. Players will need to record the number of flags they capture and have captured on record sheets provided by the GM.

In Round 1, players will be randomly assigned in equal numbers as Confederate or Union, and put into groups of six or eight as numbers dictate, to play three games. The GM will participate if necessary to make the numbers up. Players will be ranked first by number of wins, then by casualties inflicted, then by casualties lost. The top four Confederate players and the top four Union will go forward to the single elimination stage, in which the battles are played twice, with the players swapping sides.

Eight players will advance from the swiss stage to a Single Elimination tournament.  The method for breaking ties between players in the first stage will be as follows:

1. Overall Record
2. Head to Head records
3. Total Flags Killed
4. Total Flags Lost
5. Number of games completed within time limit
6. Die roll

In the Single Elimination stage the scenarios will be played twice. The players will randomly choose sides for the first battle and switch sides for the second battle. The winner will be decided as follows:

1. Won both battles
2. Total Flags killed
3. Die roll

Late Arrivals, Long Games and Byes
The Swiss stage will be started at 9 am, prompt! The GM will participate if necessary to make up an even number, but will not advance to the Single Elimination stage. 

In the second and subsequent rounds, if you need a short break, arrange it with your opponent before leaving the tournament area. If no arrangements are made, you will have five minutes to appear once a round is started or you will forfeit.

All games will be ended after 45 minutes; adjudication rules are given in the tournament format above.

Rules Interpretations
Please check out the Official FAQ  at http://www.boardgamegeek.com/viewfile.php3?fileid=25

 GM      Peter Card  [3rd Year]  NA 
    petercard2001@yahoo.co.uk   NA

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