|
End of an Era
After 17 years as GM of his own design, Neal Schlaffer has
taken down the colors and handed command to another. Bill Alderman
has accepted the challenge and ventured forth for his first engagement
with a new format for this old favorite with the twin ambitious
goals of increasing participation while reducing the player's
overall time commitment. In years past, this event was always
Single Elimination which in recent years meant only two rounds.
However, because the game was always fought to a set number of
points, the playing times could vary widely. Some games would
finish in two hands while others would take four. This meant
much downtime for those who finished early while waiting for
the winner of the longer games to be determined. This year each
heat will be played to the conclusion of two hands - regardless
of points - so each round will end at approximately the same
time and be considerably shorter. In the event of a tie, the
winner of each game will be determined by the following tie-breaker:
1. most ships taken (sunk or prizes), 2, then most prizes, and
3. the dreaded die roll.
Enemy in Sight is a fast-paced game of sink the leader.
You have several ships to start with, some more powerful than
others. The goal is to sink or capture other's ships, while sustaining
and growing your own fleet. Points are awarded for sinking ships
and taking prizes. There are many opportunities to take advantage
of your cards, and many ways to suddenly lose a ship. Winning
takes cunning, courage, and, of course, luck. The rules are simple,
the game is easy to learn, not so easy to win.
Heats: Winners Only (HWO) - Only the winners from each
heat advance to Round 2 - no alterates advance. EVERY winner
of a game advances. There is no limit on the number of winners
that can be accommodated. Anyone who comes in second may not
advance, even if the person who finished first in that game has
won a previous heat or chooses not to advance to the Final.
|