ingenious [Updated April 2008]

ING     
    22     13    14   
   22    22  
       9      10 

     Marietta    Paradise

  Paradise Terrace, Table #4

Chris Johnson, CA

2007 Champion

2nd: Jamie Tang, MD

3rd: Peter Stein, OH

4th: Roger Taylor, VA

5th: Daniel Eppolito, CA

6th: Tedd Mullally, NJ
Event History
2008    Chris Johnson    82

Peter Stein, OH

GM 2008

Links

  

Abstracts ...

Reiner Knizia's game of matching colors. The proverbial "minutes to learn, not much more to play, and a lifetime to master" game. Four heats lead to the semis on Sunday. It's possible to earn wood in three hours tops - from preliminary to Final.

Ingenious is an abstract placement game. Players place colored tiles on the hexagonal board, scoring points, blocking opponents' tile placement, and trying to protect themselves from being blocked by their opponents.

Elegant and compulsively replayable, Ingenious is an excellent introduction to German-style abstract board games. It's ingeniously simple and suitable for up to four players, as well as for solo play. Tournament play will be limited to the four-player version.

ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All events for most multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semi-final and a Final. The sem-ifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game, 16 players for a four-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semi-final round, the scheduled semi-final will instead become the Final.

Heats: Most Wins (HMW) - Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat Entered;
5. Win in 4th Heat Entered;
6. Average finish in all heats entered (e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths = 3); and
7 High dice roll.

 GM      Peter Stein  [2nd Year]   6625 Millridge Circle, Dublin, OH 43017 
    AttackPeter@aol.com   NA

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