ivanhoe [Updated April 2008]

IVH      
   22   23     23
   23    23
   15      16 

      Marietta    Conestoga 2  

 Paradise Terrace, Table #2

Dave Buchholz, MI

2006 Champion

2nd: Ken Lee, PA

3rd: Deb Davidson, NE

4th: Greg Courter, MI

5th: Stefan MeCay, TX

6th: David Duncan, PA
Event History
2001    Rebecca Hebner    27
2002    Steve Scott    29
2005     Bob Titran    38
2006     Dave Buchholz    55

Jeff Senley

2008 GM

Links

  Laurels GM Site

Returned From Days of Yore ...

It seems like only yesterday that a young damsel achieved the impossible ... putting her elders to shame by winning four tournaments at WBC ... a grand slam. This is one of the games that made it possible - and, ironically, you can win four tournaments in the game itself.

Ivanhoe will have four separate heats starting at 23:00 daily with the semi-finals and Final starting Saturday afternoon. The classification will be "B" with the teaching demo on Tuesday night. The rules for the tournament will be "straight out of the box". The controversial "house rule" that whoever drew the purple chip went first and kept the chip will be dropped as some of you thought it gave too great an advantage to the person who drew the purple chip, even though statistically that didn't seem to be a valid criticism. Any game reaching 90-minutes will be adjudicated at that point except for the Final round. The WBC standardized HMW tie-breakers will determine who advances.

ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All events for most multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semi-final and a Final. The sem-ifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game, 16 players for a four-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semi-final round, the scheduled semi-final will instead become the Final.

Heats: Most Wins (HMW) - Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat Entered;
5. Win in 4th Heat Entered;
6. Average finish in all heats entered (e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths = 3); and
7. High dice roll.

 GM      Jeff Senley  [1st Year]   NA  
    senley@aol.com   NA

View the Icon Key | Return to Preview List