Another Entry in the Card Driven
Welcome to the fourth year of Manifest Destiny at WBC.
Last year Designer/GM Bill Crenshaw's Virginians came from behind
to edge Harald Henning (Quebec), Kevin Sudy (Mexico), Arthur
Field (Pennsylvania) and Kate Taillon (Louisiana).
Manifest Destiny is a card-driven, multi-player strategy
game for the entire family that is intended to capture the spirit
of America. There are opportunities for both cooperation and
competition. Let's keep it clean and fun.
Rules: The two most important rules are: (1) have fun;
and (2) no whining! The rest of the rules are in the Rule Booklet
and in GMT's Living Rules at gmtgames.com.
No experience is necessary to play, but all players must have
either played previously, read the rules, or attended a teaching
demonstration (the Demo is Wednesday at 1). The Reference Book
has a description of the cards and product payouts, which may
be helpful as the game proceeds.
Game Length: The game takes 3-4 hours to play. After
approximately 3.5 hours I reserve the right to end any game
at the end of the next Acquisition Phase.
Players will save a lot of time if they plan ahead, particularly
in the Acquisition Phase. Each player has their own set of deeds
and players can allocate money for purchases of progressions
and tokens ahead of time, which will save a lot of time. To
speed play, in competition attacks the attacker will roll all
Semi-Finals: The semi-finals will have 15 players
(unless there are more than 15 heat winners in which case all
heat winners will advance and enough second place finishers to
round up to 20 or 25 players). The semi-finals will consist
of three (or more if more than 15 heat winners) five-player games.
The three semi-final winners and closest two runner-ups will
advance to the Final. The WBC standard HSW tie-breakers will
be used, with the GM-specific tiebreaker below.
ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single
Elimination events for multi-player games, players possibly qualify
for Single Elimination play in the second round by winning any
of up to four preliminary Heats. Occasionally, players may advance
without winning a heat. Players can enter one or more Heats without
limit. All MESE events for multi-player games consist of three
rounds; an opening Round consisting of two to four Preliminary
Heats, a semi-final and a Final. The semi-final round will advance
a predesignated optimum number of players to fill the second
round; i.e., 25 players for a five-player game, 16 players for
a four-player game, etc. but in all cases will advance no more
than half of all players which participated in the Preliminaries.
If insufficient players advance to warrant a semi-final round,
the scheduled semi-final will instead become the Final.
A Preliminary Heat win will NOT in itself guarantee advancement.
All MESE events will advance the optimum number of players to
the next round based on the following tie-breakers without exception.
1. Win in first Heat entered
2. Most Wins
3. Win in second Heat entered
4. Win in third Heat entered
5. has brought a copy of the game if needed for next round
6. GM game specific tie-breaker: the order of advancement to
the semi-finals will be (a) more than 1 second place finish (in
order off the number of second place finishes) and then (b) second
or third place finishers based on how close (in terms of victory
points/cash) the player was to the winner.
8. average finish in all heats entered; e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths (average: 3)
9.high dice roll
2007: Bill Crenshaw (Virginia32VPs/$30),
Harald Henning (Quebec 28VPs/$20), Kevin Sudy (Mexico 27VPs/$15),
Arthur Field (Pa. 24VPs/$35) and Kate Taillon (Louisiana 21VPs/$30).
2006: A.J. Sudy (Virginia 33VPs/$40), Bill Crenshaw (Mexico
30 VPs/$45), Kevin Sudy (Louisiana 30VPs/$25), Ed Rothenheber
(Quebec 29 VPs/$0), Pete Staab (Pennsylvania 26 VPs/$60)
2005: Harald Henning (Quebec 31 VPs/$15), Ted Simmons
(Louisiana 30 VPs/$60), Brett Mingo (Pennsylvania 30 VPs/$40
cash), Pete Pollard (Virginia 29 VPs), David Nicholson ( Mexico
23 VPs )
Prizes: GMT will provide
merchandise certificates for the top four laurelists in this