still going strong as the second
edition arrives ...
Six years removed from its election as the WBC's most requested
new event in the annual 2002 membership survey and still going
strong, we bring you a multi-heat, single elimination tournament
hosted by designer Mark McLaughlin in all of its five-player,
Campaign Game glory. Finalists can expect to play on the BIG
board with Mark's deluxe miniatures.
There will be two heats of five-player games. You may play
in either or both heats, but winners of the first heat will be
excluded from the second heat if necessary to make an even multiple
of five. Otherwise, as few four-player games as possible will
be played to accomodate all players. Players will be assigned
to games at random by the GM
What's NEW: The long awaited Second Edition of the
game should be available before WBC and may be played in the
event, but only at the request of all players in each game. The
default version will remain the first edition cards and rules
until WBC 2009 when it will become the default version.
Side determination: Each player rolls two dice: highest
roll has first choice of country, next highest second choice,
Advancement: Only the winner of each game will advance
to the Semi-Finals. Exception: any Prussian player whose game
ends on turn ONE is guaranteed advancement into round two PROVIDED
he REMAINED NEUTRAL AND did not give up a card to end the game.
Selection points: Each WINNER receives Selection points
based on the power he played: Prussia 5, Russia 4, Austria 3,
England 2, France 1. Selection Points are used in the next round
to choose the power the player gets to play; thus lessening the
chance of a player being randomly assigned the same power twice.
Round 2 (Semi-Finals): The number of players in Round
2 will determine the number of players at each board: while five-
and four-player games are preferred, should there be only seven
players in the round, there will be a four and a three-player
table. If there are only six players, there will be two three-player
tables. Players will be assigned to games at random by the GM
Semi-Final Side determination:
1, At boards with players who consolation advanced, place
one unit of each player power in the box top.
The consolation-advanced player will draw a power at random.
If they draw Prussia, they must decline it and draw again
2. After consolation advancement players have drawn, other
players at the table EXPEND their selection points to buy their
countries. The player with the most selection points at the table
gets first choice of power, the player with the second most gets
second choice, etc. If two or more players have equal points,
they dice for order of choice.
Should there be five or fewer players for Round 2,they will
play together on a single board and that round will become the
final. The winner will be awarded First Place in the tournament,
the player who comes in second will get Second Place, etc.
Otherwise, Winners of Round 2 advance to Round 3. Selection
points and Consolation advancement
for Prussia are awarded as per Round 1.
Alternates or runner-ups will NOT advance.
Round 3 (Final)
The type of game to be played will be based on the number
of remaining players. Should there be five or fewer players for
Round 3, they will play together on a single board. Selection
Points from Round 2 are used to determine choice of power.
Should there be six or more players
in the Final, the players will be divided as evenly as possible
into two or more boards. The player with the most Victory Points
in Round 3 will win the tourney, the player with the next most
will take second, etc. Ties will be broken in Reverse Movement
Track Order. If still tied, the player whose game finished first,
Version 1.3 of the living rules will be in effect. See http://www.boardgamers.org/specific/nappy.htm
for a link to those rules.