power grid [Updated April 2008]

PGD     
    18   13    14  
    12    11     14 
    

   Marietta     Paradise Terrace, Table #6

Patrick Shea, VA

2007 Champion

2nd: Rich Meyer, MA

3rd: Jeff Bowers, UT

4th: Bill Murdock, NY

5th: Tom McCorry, VA

6th: Craig Trader, VA
Event History
2004    Eric Brosius      84
2005     Jim Castonguay      94
2006    Jim Castonguay      79
2007     Patrick Shea    121

Jim Castonguay, PA

2008 WBC

Links

 
Laurels  

new and improved Funkenschlag ...

Power Grid will be played per the printed rules form Rio Grande Games.

2F's FAQ is located here: http://www.2f-spiele.de/spiele/faq/faq_frames_eng.htm

Setup: 5-player games use five of the six board regions and 4-player use four of the six. These are selected by each player in player order (randomly determined). There is some bad wording in the rulebook and here is how it shall be handled: each player in turn order selects a region they want to be "in play"; you can select any region with the caveat that all regions must be able to be connected when the last player selects.

Example: 5-player game on the Italy board. P1 choose the brown boot section, P2 selects the Green northern region, P3/P4/P5 must choose Yellow, Red, and Purple. This will help speed setup for some boards.

Map choice per heat:

Heat 1 Germany or France Maps may be used. 
Heat 2 U.S. or Central Europe may be used.
Heat 3 Italy or Benelux may be used. 

The semi-final will be played on Italy, and the Final will be played on Germany.

We will use 5-player games by preference, resorting to 4-player games if necessary based on the number of players and boards available. Up to 25 players will advance to the semi-final using non-winners to fill the tables as necessary; as per the WBC rules governing MESE events.

ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All events for most multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semi-final and a Final. The sem-ifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game, 16 players for a four-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semi-final round, the scheduled semi-final will instead become the Final.

Heats: Most Wins (HMW) - Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat entered;
5. Average finish in all heats entered (e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths = 3); and
6. High dice roll.

Winner: Supply electricity to the most cities.
Tie Breakers as stated by Rio Grande:
1. Most Money.
2. Most Cities.
3. Biggest/Highest power plant number (added by GM)

Event Sheet: In order for a game to count an event form must be accurately completed recording ALL pertinent info. Event form(s) will be handed out by the GM before play begins.

 GM      Jim Castonguay [1st Year]   NA  
   tamerlayne@yahoo.com   NA

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