new and improved Funkenschlag ...
Power Grid will be played per the printed rules form
Rio Grande Games.
2F's FAQ is located here: http://www.2f-spiele.de/spiele/faq/faq_frames_eng.htm
Setup: 5-player games use five of the six board regions
and 4-player use four of the six. These are selected by each
player in player order (randomly determined). There is some bad
wording in the rulebook and here is how it shall be handled:
each player in turn order selects a region they want to be "in
play"; you can select any region with the caveat that all
regions must be able to be connected when the last player
Example: 5-player game on the Italy board. P1 choose the brown
boot section, P2 selects the Green northern region, P3/P4/P5
must choose Yellow, Red, and Purple. This will help speed setup
for some boards.
Map choice per heat:
Heat 1 Germany or France Maps may be used.
Heat 2 U.S. or Central Europe may be used.
Heat 3 Italy or Benelux may be used.
The semi-final will be played on Italy, and the Final will
be played on Germany.
We will use 5-player games by preference, resorting to 4-player
games if necessary based on the number of players and boards
available. Up to 25 players will advance to the semi-final using
non-winners to fill the tables as necessary; as per the WBC rules
governing MESE events.
ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single
Elimination events for multi-player games, players possibly qualify
for Single Elimination play in the second round by winning any
of up to four preliminary Heats. Occasionally, players may advance
wihout winning a heat. Players can enter one or more Heats without
limit. All events for most multi-player games consist of three
rounds; an opening Round consisting of two to four Preliminary
Heats, a semi-final and a Final. The sem-ifinal round will advance
a predesignated optimum number of players to fill the second
round; i.e., 25 players for a five-player game, 16 players for
a four-player game, etc. but in all cases will advance no more
than half of all players which participated in the Preliminaries.
If insufficient players advance to warrant a semi-final round,
the scheduled semi-final will instead become the Final.
Heats: Most Wins (HMW) - Standard tiebreakers used
to trim the field or identify alternates to complete the field,
as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat entered;
5. Average finish in all heats entered (e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths = 3); and
6. High dice roll.
Winner: Supply electricity to the most cities.
Tie Breakers as stated by Rio Grande:
1. Most Money.
2. Most Cities.
3. Biggest/Highest power plant number (added by GM)
Sheet: In order for a game to count an event form must be
accurately completed recording ALL pertinent info. Event form(s)
will be handed out by the GM before play begins.