pirate's cove [Updated April 2008]

PRC     
   18   19   16
    9    17    19   
     

  Marietta    Paradise Terrace, Table #2

Paul Weintraub, MD

2007 Champion

2nd: Forrest Speck, MD

3rd: Frank Mestre, NY

4th: Tom Pavy, OH

5th: Greg Zegalia, PA

6th: Alex Bell, MD
Event History
2005    Chris Striker    45
2006     John Elliott    44
2007     Paul Weintraub    71

GM: Larry Lingle, PA

2008 GM

Demo by Tom Pavy

Links

  Laurels 

Ahoy Matey ... 

Come aboard and sail to Pirate's Cove... the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who've fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter's storm, you set sail to Pirate's Cove - your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas.

Your objective: to battle for the rights to plunder and become the most famed and feared Pirate the world has ever seen. To do so, you will need to navigate shrewdly, fight recklessly and pillage mercilessly. You will gain fame by winning battles; burying gold and treasure; and bragging about your exploits at the Tavern. At the end of twelve months, the pirate with the most fame will be declared the most fearsome Pirate of the High Seas!

Send a sase for sheet of rule clarifications and 'card sequence of play'.

Three heats advance 20 winners or alternates to four-game Semi-Final. Tie-breakers to determine advancement will be standard WBC HMW rules as follows:

ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All events for most multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semi-final and a Final. The sem-ifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game, 16 players for a four-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semi-final round, the scheduled semi-final will instead become the Final.

Heats: Most Wins (HMW) - Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat entered;
5. Average finish in all heats entered (e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths = 3); and
6. High dice roll.

 GM      Larry Lingle  [4th Year]   218 W. Spruce St. Palmyra, PA 17078-1011  
    napoleonll@gmail.com   717-838-8733

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