Play the innovative and challenging game of Ra! by
Rio Grande Games that spans three epochs of Egyptian history.
This game is very easy to learn and fun to play with no additional
house rules of any kind. Beginners are most welcome, and rules
will be taught at the scheduled teaching demo in Paradise Terrace
and can often be learned in any of the numerous Rio Grande playing
demos in Cafe Jay or open gaming. The game will NOT be taught
during or just prior to the actual event. The object of the game
is to accumulate the most points by the end of the third and
Two-hour, five-player games: Play in any or all of the four
The top 25 players will advance to Single Elimination play
in Round 2 using the following HMW tie-breakers:
ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single
Elimination events for multi-player games, players possibly qualify
for Single Elimination play in the second round by winning any
of up to four preliminary Heats. Occasionally, players may advance
wihout winning a heat. Players can enter one or more Heats without
limit. All events for most multi-player games consist of three
rounds; an opening Round consisting of two to four Preliminary
Heats, a semi-final and a Final. The sem-ifinal round will advance
a predesignated optimum number of players to fill the second
round; i.e., 25 players for a five-player game, 16 players for
a four-player game, etc. but in all cases will advance no more
than half of all players which participated in the Preliminaries.
If insufficient players advance to warrant a semi-final round,
the scheduled semi-final will instead become the Final.
Heats: Most Wins (HMW) - Standard tiebreakers used
to trim the field or identify alternates to complete the field,
as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat entered;
5. Win in fourth Heat entered;
6. GM specific tie-breaker: Greatest margin of victory over runner-up
7. Average finish in all heats entered (e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths = 3); and
8. High dice roll.
Since a win won in the first heat played
beats a win won in the second heat played, and so on - there
is no penalty whatsoever for continuing to play in additional
heats - you can only improve your chances - not lessen them -
by continuing to play - but it is is still possible to qualify
to advance by playing in only one heat].
If 25 winners don't appear for the semi-finals, the field
will be filled with non-winners according to the same format
as the winners. Most 2nd's, a 2nd in the first heat, a 2nd in
the second heat, etc. The argument against non-winners advancing
was that a non-winner could win the tournament. That's not true.
To win, you will still have to win at least two games even if
they come in the last two rounds.