russia besieged [Updated April 2008]

    17    19 
   9   14   19     9 

  Lampeter   Paradise Terrace, Table #4

Rob Beyma, MD

2007 Champion

2nd: Art Lupinacci, ON

3rd: James Miller, VA

4th: Richard Beyma, MD

5th: Jim Tracy, OH

6th: Lembit Tohver, ON
Event History
2006    Rob Beyma    16
2007     Rob Beyma    18



Rob Beyma, MD

2008 GM

the second coming of Russian Campaign ...

Russia Besieged 2008 WBC Tournament
A. Tournament Scenario: The Seven-Turn Barbarossa scenario beginning May/June 1941 and ending May/June 1942 will be used.

B. Determining Sides: Players will bid VPs to determine who plays which side. Each player rolls a die. The player with the high die roll gets first bid. That player must bid a number greater than 10. Players then alternate bids. Each bid must be a number greater than the previous bid or a pass. All bids must be whole numbers. When a player passes, the bidding is concluded. The player with the high bid plays the Germans. The final bid is recorded on the Game Sheet.

C. Determining the Scenario Winner: The German player can win immediately by eliminating Stalin and controlling Moscow at any time during the scenario. If the German player does not win in this manner, he must have VPs equal to or greater than his bid at the end of the scenario to win. Otherwise, the Russian player wins. Each major city east of the Axis-Soviet border controlled by the German player is worth two VPs. Each minor city or oilfield east of the border is worth 1 VP. Should the Russian player control any cities or oilfields west of the border, the German player loses VPs for them.

The German player receives 1 bonus point for controlling Moscow at any time during the scenario. Example: If the German player controls Moscow at the end of the scenario, he would receive 3 VPs for the city. If the German player captured Moscow during November/December 1941 and lost it in January/February 1942, he would receive 1 VP. The bonus point may only be received one time.
The number of VPs needed for the German player to win the scenario may be adjusted up or down by the cumulative weather DRM at the end of the May/June 1942 turn. Divide the cumulative weather DRM by 2, drop fractions, and apply that adjustment to the German bid. Example #1: Use a German bid of 19 for all examples. The weather DRM is -2 at the end of the scenario. The German player wins with 18 or more VPs. Example #2: The weather DRM is +2. The German player wins with 20 or more VPs. Example #3: The weather DRM is -1 or +1. The German player wins with 19 or more VPs.

D. Rules: The 2nd Edition Rules and Charts will be used. They are posted online. Players may use any optional rules they wish provided both players agree and they are noted on the Game Sheet.

E. Errata: The SS Poliezi unit cannot be used to enable a Blitzkrieg Attack. The Axis player must have at least one other armor type unit in the battle to make a Blitzkrieg Attack. The SS Poliezi unit may advance after the Blitzkrieg Attack like other armor type units.

F. Special Tournament Rule: The tournament will use Optional Rule A27.0 Weather Die Roll Modifiers. For this tournament, the DRM for Snow/Snow in November/December is changed to -3. Because of the short scenario played, there is less time for the die roll modifier to even out. Players may choose whether to play with the last paragraph of this rule pertaining to adjusting Russian RPs like any other optional rule.

Weather DRMs The cumulative weather die roll modifier is kept by the players. The weather results and the cumulative weather DRM are recorded on the Game Sheet each turn.

G. Time Limits Time limits will be used. The German player has 160 minutes and the Russian player has 130 minutes for the entire game. Timed activities include setups, reinforcements and replacements, movement, and placing Stukas and partisans. A chess clock is recommended. Players do not automatically lose if they run out of time. However, they can no longer perform any timed activities. These time limits were used the last two years and were found to be more than sufficient for this scenario. Games should be completed in 4-5 hours.

 GM      Rob Beyma  [2nd Year]   NA   NA

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