AFL-CIO it ain't ...
It's a slow day at the widget factory, so the central race
computer has prepared a RoboRally tournament for the factory
computers. You can be one of those computers. Navigate your robot
across conveyor belts, over gears, and past pushers in your effort
to be the first to touch all the checkpoints. But watch out for
the other robots, not only are they trying to beat you to the
checkpoints, but they might even try to push you off course.
And don't forget the lasers mounted throughout the factory, and
on each of the other robots too. Easy to learn, hard to master.
Beginners welcome but only if you've read the rules, played previously,
or attended the scheduled demo in Paradise Terrace. Those who
are only familiar with the new Hasbro Edition should attend the
demo session to learn the differences.
We will again shoot for 6-player 3-flag games in the heats.
We needed the semi-final last year, so I expect we will have
one again this year. Preliminary heats will use a two-board,
three-flag setup, as will the semi-finals. Expect three boards
and three flags in the Final.
Heats: Winners Only (HWO) - Only the winners from each
heat advance to Round 2 - no alterates advance. EVERY winner
of a game advances. There is no limit on the number of winners
that can be accommodated. Anyone who comes in second may not
advance, even if the person who finished first in that game has
won a previous heat or chooses not to advance to the Final.
Rulings of note:
1) A robot may spend a turn off board after being killed to come
back at full strength.
2) The robotic arm does update your archive if used to touch
a checkpoint - this is not optional
3) You turn in a robot head counter to get another life, so if
you have three head counters you actually have four lives including
the one you are currently using.
4) When entering/re-entering the board you may select your facing
after seeing your cards.
Advice for beginners: Don't stop for options (unless it gets
you closer to the checkpoint), and don't be afraid to shutdown,
especially when those registers get locked, but don't overdo
it, you do have at least three lives. And remember to update
your archive point as often as possible. If you do die, you want
to come back as close to the next checkpoint as possible.
Check out the www.dcgamers.org/RoboRally
for more information, or send an SASE to the GM for hardcopy.
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