robo rally [updated April 2008]

RRY   
      18    19 
   
   16   21    9

  Paradise   Conestoga 2   Kinderhook
 
 Ballroom B 
 Paradise Terrace, Table #7

Scott Buckwalter, MD

2007 Champion

2nd: Brian Schott, MD

3rd: Alex Henning, CT

4th: James Kendrick, UK

 5th: Carl Sykes, SC

 6th: Rich Shipley, MD
Event History
1999     Daniel Lawall      40
2000     Bradley Johnson      41
2001     Jeff Ribeiro      44
2002     Jeff Cornett      42
2003     Bradley Johnson      71
2004      Bradley Johnson      61
2005      Bill Dyer      65
2006      Brad Johnson      56
2007      Scott Buckwalter      66

Marc Houde, VA

2008 GM

Links

  Laurels 

AFL-CIO it ain't ...

It's a slow day at the widget factory, so the central race computer has prepared a RoboRally tournament for the factory computers. You can be one of those computers. Navigate your robot across conveyor belts, over gears, and past pushers in your effort to be the first to touch all the checkpoints. But watch out for the other robots, not only are they trying to beat you to the checkpoints, but they might even try to push you off course. And don't forget the lasers mounted throughout the factory, and on each of the other robots too. Easy to learn, hard to master. Beginners welcome but only if you've read the rules, played previously, or attended the scheduled demo in Paradise Terrace. Those who are only familiar with the new Hasbro Edition should attend the demo session to learn the differences.

We will again shoot for 6-player 3-flag games in the heats. We needed the semi-final last year, so I expect we will have one again this year. Preliminary heats will use a two-board, three-flag setup, as will the semi-finals. Expect three boards and three flags in the Final.

Heats: Winners Only (HWO) - Only the winners from each heat advance to Round 2 - no alterates advance. EVERY winner of a game advances. There is no limit on the number of winners that can be accommodated. Anyone who comes in second may not advance, even if the person who finished first in that game has won a previous heat or chooses not to advance to the Final.

Rulings of note:
1) A robot may spend a turn off board after being killed to come back at full strength.
2) The robotic arm does update your archive if used to touch a checkpoint - this is not optional
3) You turn in a robot head counter to get another life, so if you have three head counters you actually have four lives including the one you are currently using.
4) When entering/re-entering the board you may select your facing after seeing your cards.

Advice for beginners: Don't stop for options (unless it gets you closer to the checkpoint), and don't be afraid to shutdown, especially when those registers get locked, but don't overdo it, you do have at least three lives. And remember to update your archive point as often as possible. If you do die, you want to come back as close to the next checkpoint as possible.

Check out the www.dcgamers.org/RoboRally for more information, or send an SASE to the GM for hardcopy.

 GM      Marc F. Houde  [10th Year]   113 Lee St, Front Royal, VA 22630
    march@asg.com   NA

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