Ra-ta-tat-tat ... and other assorted
combat sound effects optional
Kursk: August 1943. The men were poised at the edge
of the street, ready to make the assault. The Russian Lieutenant
stood up and made the signal to advance. As the squads ran across
the street, German machineguns and rifles opened fire, mowing
the men down. The Russians died in the streets, the last hope
of taking the village gone with their last breath. What end of
barrel will you be on this year?
This is Squad Leader, a game of WWII tactical combat
in Europe. Now you make the instant decisions resulting in life
or death of your men, victory or defeat for your army, for you
are the Squad Leader. You direct the fire of your squad, select
your plan of attack, or set your defenses against massed Russian
human wave or armor assaults. Will that hedgerow provide adequate
cover for your flanking efforts, or will your men be cut down
by the American machinegun position in the woods?
The decision is irrevocable and yours alone. You must live
or die by the results.
This Squad Leader tournament provides you with two
goals. One is to defeat your enemy in each battle and to be crowned
the champion of this year's competition. The second goal is to
raise the rank of your Personal Leader Counter (PLC) to the highest
possible standing. Each act of daring or cowardice by your PLC
will not go unnoticed on this battlefield. Who will
have the highest rankest PLC at the end? Will he get there through
acts of bravado or by steadily pushing his men to greatness?
You will decide.
These scenarios are selected for either their brevity in turns,
small opposing forces or their play balance. Each round will
have one scenario from each level of play in the Squad Leader
system, up to GI: Anvil of Victory. To determine which
level of play, both players will agree upon the level for each
round. If the level of play cannot be agreed, then the Squad
Leader scenario for that round will be played. Once the level
of play is determined, one die will be rolled to determine who
plays what side. Example: a roll of 1-3 "Player A"
is the Germans, 4-6 "Player B" is the Germans.
Copies of these scenarios will be available at the tournament.
Due to the nature of some of these scenarios, certain adjustments
or rules clarifications have been added. Only the following scenarios
are allowed for tournament play.
Tournament Selected Scenarios
Round One "BRICK"
Squad Leader: Scenario 2 "The Tractor Works"
Cross of Iron: Scenario 108: "Block Busting at Bokruisk"
Crescendo of Doom: Scenario TS2: "Pavlov's House"
GI: Scenario 308: "Han-Sur-Neid"
Round Two "WOOD"
Squad Leader: Scenario 7 "Buchholz Station"
Cross of Iron: Scenario I: "Attempt to Relieve Peiper"
Crescendo of Doom: Scenario 22: "The Borders are
GI: Scenario 300: "Trial by Combat"
Round Three "STRAW"
Squad Leader: On All Fronts Scenario 35.1 "Russia
Cross of Iron: On All Fronts Scenario 62.2: "Mogilev"
Crescendo of Doom: Scenario TS3: "Land Leviathans"
GI: ASL Annual Scenario A6: "A Meeting of Patrols"
Round Four "WIND"
Squad Leader: Scenario 10 "Hitdorf on the Rhine"
Cross of Iron: Scenario H: "Hunters from the Sky"
Crescendo of Doom: Rogue Scenario R217: "The Whirlwind"
GI: General Scenario O: "Strayer's Stray"
Matched players in this Squad Leader Series event play
at the lowest agreed rules level (SQL/COI.COD/GIA) from selected
scenarios for that round; players bidding for sides. Typically
four rounds are used but a fifth may be required. Best Personal
Leader competition runs in parallel. Limited advance matches
can be arranged by prior GM agreement to facilitate scheduling.
Additional plaques are presented
by the GM for the Best Personal Leader performance and elimination
of the defending PLC champ (John Sharp).