Succeeding is a risky business
O [Boardgamers], what toil do I undergo to please you!
Nothing Succeeds Like "Successors!"
The transition to "Successors III" is in the offing
the long awaited update has shot to the top of GMT's P500
List, and will be in print shortly. I've been in contact with
the designers and can assure "Successors" fans that
the rules changes are not extensive and include a few important
improvements. They have been kind enough to accept my input on
a range of matters I endeavored to reflect the opinions
of many of the veteran players I know from WBC, and not merely
my own personal preferences. The game will probably not be out
in time for the WBC, but I will be introducing a few new "Tournament
Play" rules to help players make the adjustment from Version
The SE format with Mulligan Round worked very well last year,
and that will be retained. Player Rankings have been slightly
tweaked once again.
My goal once again is to have 12 players qualify for a Semi
Final Round, but that means we need to have at least eight different
first-round winners (plus up to four alternates).
And that means getting even MORE players than last year
but if we can get the word out that Version III is on the way,
I'm confident that we can draw more people in to experience what
I consider to be the best multi-player CDWG ever made.
In addition, anyone who contacts me before July 1st to confirm
their intention to play in the Learning Game on Tuesday, July
31 will receive a free gift to commemorate and promote this event.
You will need to contact me by email (I have a new email address:
On Tuesday Afternoon, I will lead a special game made
up of neophyte players who would like to learn how to play. This
game will be "Coached" through the early turns, and
will not count as a qualifying game, but prizes will be awarded
for "Successful" play.
If you (or someone you know) would be interested in participating
in this special game, send me an email if there is sufficient
response, I may set up two such games.
Rounds of Play
Heat one (Mulligan Round):
All winners qualify for advancement to Semifinals
Other players may play again in Heat 2 at no penalty
Heat Two (Qualifying Round):
Heat 1 winners may be asked not play (unless required by GM to
balance tables to 4 players each)
All Heat 2 winners qualify for Semifinals
In all cases, for players who play in both rounds, only their
one highest-ranked game will be used to establishing RANKING.
Depending on the number of Qualified Winners, highest ranking
qualifiers will get a "bye" for the Semi-Final and
qualify automatically for the Final Game
Only table winners in the Semifinals will Qualify for the Finals.
However, to ensure balanced tables of 4 players per game, non-winner
"Alternates" may be able to play in both the Semis
and, if circumstances demand, in the actual Final. Alternates
cannot make up more than one-third of the players in the Semi-Final
In the event that there are fewer than 5 Qualifiers after two
rounds, no Semifinal will be played.
If less than 8 players (Qualified Winners plus Alternates) are
available for the Semifinal round, the top 3 ranked Qualifiers
becomes Auto-Finalists and only 1 Semifinal tables will play.
If less than 12 players are available for the Semifinal round,
the top 2 ranked Qualifier becomes an Auto-Finalist and only
2 Semifinal tables will play.
1. Legitimacy Victory
2. Instant VP Victory
3. Possession of Crowned Heir (Please note that ONLY the player
controlling the Crowned Heir is considered the "Winner"
- even if tied for total of L + VP with another player.)
4. Highest VP at Game End
Additional ranking within these categories will be published
prior to the even.
All players who do not qualify for the Semifinals through Victory
will be ranked according to the following Criteria:
1. Total L + VP at game end (highest value)
2. Total VP at game end (highest value)
3. Percentage of VP (excluding L) as a total of the entire game
Since each table must have 4 players, in the event that the Semifinal
is short by 1 player to make an even 4, 8 or 12, the GM reserves
the right to nominate a non-ranked alternate (including himself)
to fill the slot UNLESS any qualified players object.
In the event that any game ends at the conclusion of Turn 5 with
two or more players tied for the lead in VP, the following criteria
are used to break the tie:
1. Control of Macedonia
2. Largest number of Macedonian CUs (this includes Loyals, Royals
and the Silver Shields)
IMPORTANT: Contrary to rules 31.4 and 31.5, these tie breakers
WILL NOT apply to any game ending with the Crowning of an Heir.
For purposes of the WBC Tournament Event, the winner of such
a game is the player controlling the Heir, and that player is
allowed to so end the game ONLY IF NO OTHER FACTION has a HIGHER
total of Legitimacy plus VP (that is, you can do it if tied for
the lead, and in that case you win, but you can't do it if you
would end in 2nd Place).
Each round will last six hours, an adequate amount of time to
finish a full game. Should time expire, the current round of
card play will be completed and the game will be decided by adjudication.
In the case of an adjudication the GM (or in the case of a conflict,
an Assistant GM) shall adjudicate each finish position not just
the winner. Decisions of the (Assistant) GM on adjudication are
final and not subject to appeal.
Each table is required to fill out a results form, indicating
player names, badge numbers, order of finish to include the total
loyalty and victory points scored by each player at game end,
and how the game ended (automatic victory, Heracles/Alex crowned,
etc.). Results forms for each game are to be turned in by the
winner to the GM and it is the responsibility of the winner to
ensure completeness. Players are encouraged to check the results
form and it is the responsibility of each player to ensure accuracy.
Once a results form has been turned in and all players of a game
have left the game area the results as listed are final.
At least 2 Assistant GMs will be appointed before the start of
the event, at least 1 will be on hand for each Round of Play.
Rules Versions and Optional Rules
The WBC event will use Version 2 of the rules as available here:
Copies will be provided at the event, along with relevant FAQs,
errata and other required materials.
Optional Rules and Rules Modifications for the WBC Event:
31.4 See "Game Tie-Breakers" above
31.5 See "Game Tie-Breakers" above
34.0 Asia Minor Fleet is in effect
37.2 The Greek Army is treated as though lead by
a General with a Battle Rating of 3. (No other part of 37 is
41 Tyche Card Modifications
The modification for Card #42 ("DESERTIONS") is
in effect (that is, steal 1 CU of the targeted player's choice).
The modification for Card #43 ("SALVATION IN THE ELEVENTH
HOUR") is NOT in effect! The card is played as per the actual
card text, with the two following exceptions:
a) If the targeted General is the ONLY Major General in a faction,
success causes the General to be Dispersed, not Eliminated (other
Dispersed Generals are still members of a faction if Antipater
is Dispersed during turn 2, he is NOT considered eliminated because
he will be replaced with Cassander).
b) If the card successfully Eliminates a General, the card is
permanently removed from play for the remainder of the game.
SPECIAL ANTI-ROB TOURNAMENT RULE:
(Originally suggested by the 2005 Champion, Ross Jones.)
If Alexander's Body is buried in Babylon, Susa or Ecbatana, the General (and his Faction) receive NO
Reminder: The Body MUST be buried in a Major City, and a General
must be Present. It is that General, and not the Faction
as a whole, who receives the Legitimacy Bonus.
PRIZES: The GM will once again provide
personalized mugs and/or shirts as additional prizes.